Tile-based level editor with A* pathfinding, flood fill, procedural dungeon generation, and JSON/ASCII export.
- Tile Types: Floor, wall, door, spawn, exit, item, trap, water, lava, void
- Editing: Place tiles, rectangle fill, outline-only, flood fill
- A* Pathfinding: 4/8-directional with diagonal cost support
- Validation: Checks spawn/exit presence, reachability, wall ratio
- Dungeon Generator: Random room placement with corridor connections
- Entities: NPC/object placement system
- Export: JSON and ASCII art formats
python level_editor.pyProprietary — BlackRoad OS, Inc. All rights reserved.