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This repository was archived by the owner on Apr 7, 2023. It is now read-only.
Copy file name to clipboardExpand all lines: src/blackout/menu/GunMenu.java
+10-10Lines changed: 10 additions & 10 deletions
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@@ -126,16 +126,16 @@ public static void getValue(int slot, Player p, boolean open) {
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QuakePlayerqp = QuakePlayer.getFromPlayer(p);
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switch (slot) {
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case11: qp.getGunProfile().setGun(Material.WOOD_HOE).setSuperior(false); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case12: qp.getGunProfile().setGun(Material.STONE_HOE).setSuperior(false); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case13: qp.getGunProfile().setGun(Material.IRON_HOE).setSuperior(false); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case14: qp.getGunProfile().setGun(Material.GOLD_HOE).setSuperior(false); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case15: qp.getGunProfile().setGun(Material.DIAMOND_HOE).setSuperior(false); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case20: qp.getGunProfile().setGun(Material.WOOD_HOE).setSuperior(true); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case21: qp.getGunProfile().setGun(Material.STONE_HOE).setSuperior(true); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case22: qp.getGunProfile().setGun(Material.IRON_HOE).setSuperior(true); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case23: qp.getGunProfile().setGun(Material.GOLD_HOE).setSuperior(true); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case24: qp.getGunProfile().setGun(Material.DIAMOND_HOE).setSuperior(true); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case11: qp.getGunProfile().setGun(Material.WOOD_HOE).setSuperior(false).setName("§bWood gun"); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case12: qp.getGunProfile().setGun(Material.STONE_HOE).setSuperior(false).setName("§bStone gun"); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case13: qp.getGunProfile().setGun(Material.IRON_HOE).setSuperior(false).setName("§bIron gun"); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case14: qp.getGunProfile().setGun(Material.GOLD_HOE).setSuperior(false).setName("§bGold gun"); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case15: qp.getGunProfile().setGun(Material.DIAMOND_HOE).setSuperior(false).setName("§bDiamond gun"); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case20: qp.getGunProfile().setGun(Material.WOOD_HOE).setSuperior(true).setName("§6Superior wood gun"); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case21: qp.getGunProfile().setGun(Material.STONE_HOE).setSuperior(true).setName("§6Superior stone gun"); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case22: qp.getGunProfile().setGun(Material.IRON_HOE).setSuperior(true).setName("§6Superior iron gun"); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case23: qp.getGunProfile().setGun(Material.GOLD_HOE).setSuperior(true).setName("§6Superior gold gun"); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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case24: qp.getGunProfile().setGun(Material.DIAMOND_HOE).setSuperior(true).setName("§6Superior diamond gun"); qp.savePlayerData("gun", slot); if (open) CustomMenu.open(p); break;
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