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Releases: Bleeding-Action-Man/HUDEffects

HUD Effects - v1.7

24 Jul 22:33
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  • [fix] Reverted back the sHUDType change, now the mutator will automatically detect the HUD type

NOTE: You should ALWAYS load HUDEffects at the end of your mutator list to make sure it's taking the latest HUD class to be applied

HUD Effects - v1.6

24 Jul 14:13
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  • Added 'community requested weapons' section in the config
  • Added SPThompsonNoSmoke (Steam Punk Thompson, removes muzzle smoke)

HUD Effects - v1.5

23 Jul 21:01
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  • [fix] HUD Effects not being disabled if you are using a custom HUD (SP, ScrN, ColorfulHUD etc..)
  • [feature] Added Custom HUD setting in the Config File

HUD Effects - v1.4

16 Apr 17:49
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  • [fix] for variable replications & trigger on Dedicated server/listen server. All effects should now work properly.

HUD Effects - v1.3

11 Apr 15:10
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  • [feature] Option to disable smoke trails from rocket launchers
M79 + Golden
M32 + Camo
M203
LAW
Flare + Dual Flare revolvers
  • [misc] Small logging changes

HUD Effects - v1.2

10 Apr 09:15
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  • [feature] Option for ZED time messages
  • [feature] Option for Door Use messages
  • [feature] Option for Door Welding messages

HUD Effects - v1.1

05 Apr 13:15
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  • [fix] Mut not working on listen or solo play servers

HUD Effects - v1.0

04 Apr 22:30
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  • Initial Release