Releases: Bleeding-Action-Man/WeaponStatConfig
Releases · Bleeding-Action-Man/WeaponStatConfig
WeaponStatConfig - v2.6
WeaponStatConfig - v2.5
- Full logging cleanup
- Max Ammo support
- Support to keep default values (Assign -1 to use default)
KF-WeaponStatConfig v2.4.1
Changelog
- [feature] PrintStats will now generate a copy-paste ready config to be used with default values
- [fix] HeadShotMulti for ShotGuns
- Better looking debuging for default stats
KF-WeaponStatConfig v2.4
Changelog
- [fix] HeadShotMulti sometimes not working on weapons that do not use the default MyDamageType class (Crossbow, M99, Crossbuzzsaw)
- [fix] ImpactDamage & Classes extended from other weapon DmgType (e.g. M32 from M79) not working properly
KF-WeaponStatConifg v2.3
Changelog
- [fix] Helper class now prints new variables: Spread, ProjPerFire & InventoryGroup
KF-WeaponStatConfig v2.2
Changelog
- [add] Spread, ProjPerFire & InventoryGroup
KF-WeaponStatsConfig v2.1
Changelog
- [critical] Fix for Variable Replication (Fire, Reload, Trader)
KF-WeaponStatsConfig v2.0
Changelog
- [major] New way of adding weapons in config (no more string arrays)
- [major] New way of adding weapons to print stats only (Thanks to @nikc)
- [misc] Code cleanup
- [misc] Mutator is now Whitelisted, doesn't interact with the client in anyway
- [misc] More debugging
KF-WeaponStatConfig v1.2r
Changelog
- Added Ammo Cost
KF-WeaponStatConfig v1.1r
Changelog:
- Added KFHighROFFire class support. Now all weapons should be supported!
- Small update to the comments in .ini