The BlinkID Android SDK is a comprehensive solution for implementing secure document scanning and extraction. It offers powerful capabilities for extracting data from a wide range of identification documents.
- Quick Start
- Device requirements
- Pre-bundling the SDK resources in your app
- Customizing the look and UX
- Changing default strings and localization
- Using SDK through
BlinkIdScanActivity
- Completely custom UX (advanced)
- Troubleshooting
- Additional info
- Open Android Studio.
- In
Quick Start
dialog choose Open project. - In
File
dialog select BlinkID folder. - Wait for the project to load. If Android Studio asks you to reload the project on startup, select
Yes
.
- app demonstrates quick and straightforward integration of the BlinkID SDK using the provided UX in Jetpack Compose to scan a document and display the results.
The BlinkID
library is available on Maven Central repository.
In your project root, add mavenCentral()
repository to the repositories list, if not already present:
repositories {
// ... other repositories
mavenCentral()
}
Add BlinkID as a dependency in module level build.gradle(.kts)
:
dependencies {
implementation("com.microblink:blinkid-ux:7.0.0")
}
-
A valid license key is required to initialize the document capture process. You can request a free trial license key, after you register, at Microblink Developer Hub.. License is bound to the application ID of your app, so please ensure you enter the correct application ID when asked.
-
You first need to initialize the SDK and obtain the
BlinkIdSdk
instance:
val maybeInstance = BlinkIdSdk.initializeSdk(
BlinkIdSdkSettings(
licenseKey = <your_license_key>,
)
)
when {
maybeInstance.isSuccess -> {
val sdkInstance = maybeInstance.getOrNull()
// use the SDK instance
}
maybeInstance.isFailure -> {
val exception = maybeInstance.exceptionOrNull()
Log.e(TAG, "Initialization failed", exception)
}
}
BlinkIdSdk.initializeSdk
is a suspend function which should be called from a coroutine.
- Use
BlinkIdCameraScanningScreen
composable to the scanning UX and obtain results:
BlinkIdCameraScanningScreen(
sdkInstance,
uiSettings = UiSettings(),
sessionSettings = BlinkIdSessionSettings(),
onScanningSuccess = { scanningResult ->
// scanningResult is BlinkIdScanningResult
},
onScanningCanceled = {
// user canceled the scanning
}
)
After the document scanning session is finished the SDK returns an object of type BlinkIdScanningResult. The object contains extraction process details, document class info, and extraction results. Results are separated into general results and section results. General results are a combined set from each entry with the individual data points taken from the most reliable data source (Barcode > MRZ > Visual).
Section results are separated by document side and by data source (Barcode, MRZ, Visual). Each of these individual data sources are available if present on the document (and allowed through scanning settings).
BlinkID SDK requires Android API level 24 or newer.
To perform successful scans, the camera preview resolution must be at least 1080p. Note that the camera preview resolution is not the same as the video recording resolution.
BlinkID SDK is distributed with ARMv7 and ARM64 native library binaries.
_BlinkID is a native library written in C++ and available for multiple platforms. Because of this, BlinkID cannot work on devices with obscure hardware architectures. We have compiled SDK's native code only for the most popular Android ABIs.
If you are combining BlinkID library with other libraries that contain native code in your application, make sure to match the architectures of all native libraries. For example, if the third-party library has only ARMv7 version, you must use exactly ARMv7 version of BlinkID with that library, but not ARM64. Using different architectures will crash your app at the initialization step because JVM will try to load all its native dependencies in the same preferred architecture and fail with UnsatisfiedLinkError
.
To avoid this issue and ensure that only architectures supported by the BlinkID library are packaged in the final application, add the following statement to your android/defaultConfig
block inside build.gradle.kts
:
android {
...
defaultConfig {
...
ndk {
// Tells Gradle to package the following ABIs into your application
abiFilters += listOf("armeabi-v7a", "arm64-v8a")
}
}
}
If you want to reduce the SDK startup time and network traffic, you have option to pre-bundle the SDK resources as assets into your application. All required resources are located in libs/resources/assets/microblink/blinkid folder. You can bundle it to your application by including the mentioned folder to application's assets. Copy mentioned libs/resources/assets/microblink
directory to src/main/assets
folder of your application module (or appropriate folder for desired app flavor).
Use BlinkIdSdkSettings
to set the following options when instantiating the SDK:
BlinkIdSdkSettings(
context = context,
licenseKey = <your_license_key>,
// disable resource download
downloadResources = false,
// define path if you are not using a default one: "microblink/blinkid"
// resourceLocalFolder = "path_within_app_assets"
)
You can use basic customization options in our default BlinkIdCameraScanningScreen
composable:
BlinkIdCameraScanningScreen(
sdkInstance,
// ui settings options
uiSettings = UiSettings(
typography = yourTypography,
colorScheme = yourColorScheme,
uiColors = youReticleColors,
sdkStrings = yourSdkStrings,
showOnboardingDialog = true, // or false
showHelpButton = true // or false
),
sessionSettings = BlinkIdSessionSettings(),
onScanningSuccess = { scanningResult ->
// result is BlinkIdScanningResult
},
onScanningCanceled = {
// user canceled the scanning
}
)
For a complete reference on available customization options, see UiSettings API docs.
It is possible to use completely custom UI elements by implementing your own Composable.
Create your implementation of scanning ViewModel (which must be a subclass of our CameraViewModel
) to handle UX events that come from our SDK:
class YourBlinkIdScanningUxViewModel(
blinkIdSdkInstance: BlinkIdSdk,
sessionSettings: ScanningSessionSettings
) : CameraViewModel() {
val imageAnalyzer = BlinkIdAnalyzer(
blinkIdSdk = blinkIdSdkInstance,
sessionSettings = sessionSettings,
scanningDoneHandler = object : BlinkIdScanningDoneHandler {
override fun onScanningFinished(result: BlinkIdScanningResult) {
// TODO use scanning result
}
override fun onScanningCancelled() {
// user cancelled the scanning
}
override fun onError(error: ErrorReason) {
// handle scanning errors
}
},
uxEventHandler = object : ScanningUxEventHandler {
override fun onUxEvents(events: List<ScanningUxEvent>) {
// handle scanning UX events to update UI state
for (event in events) {
when (event) {
is ScanningUxEvent.ScanningDone -> {
// TODO
}
is ScanningUxEvent.DocumentNotFound -> {
// TODO
}
is ScanningUxEvent.DocumentNotFullyVisible -> {
// TODO
}
is ScanningUxEvent.DocumentTooClose -> {
// TODO
}
is BlinkIdDocumentLocatedLocation -> {
// TODO
}
is DocumentImageAnalysisResult -> {
// TODO
}
// TODO ... handle other events, when must be exhaustive, omitted for brevity
}
}
}
}
)
override fun analyzeImage(image: ImageProxy) {
// image has to be closed after processing
image.use {
imageAnalyzer?.analyze(it)
}
}
override fun onCleared() {
super.onCleared()
// cancel and close image analyzer when view model is cleared
imageAnalyzer.cancel()
imageAnalyzer.close()
}
}
Implement your camera scanning screen Composable by using our CameraScreen
Composable which is responsible for camera management:
@Composable
fun YourCameraScanningScreen(
viewModel: YourBlinkIdScanningUxViewModel
//... other required parameters for your UI
) {
// ...
CameraScreen(
cameraViewModel = viewModel,
) {
// TODO your camera overlay Compose content
}
}
For larger control over the UX, you can use the open-source blinkid-ux
and microblink-ux
libraries and perform certain modifications. Only the source files that specifically allow for modification by the license header can be modified.
To do so, you can include the source code of our library directly in your application.
They are located in libs/sources/blinkid-ux
and libs/sources/microblink-ux
modules.
Please keep in mind that we will regularly make changes and update the source code with each release.
Strings used within built-in activities and UX can be localized to any language.
We have already prepared strings for several languages which you can use out of the box. You can also modify those strings, or you can add your own language. Languages natively supported by our SDK are the following: Arabic
, Chinese simplified
, Chinese traditional
, Croatian
, Czech
, Dutch
, Filipino
, French
, German
, Hebrew
, Hungarian
, Indonesian
, Italian
, Malay
, Portugese
, Romanian
, Serbian
, Slovak
, Slovenian
, Spanish
, Thai
, and Vietnamese
.
The language is automatically adapted to the user's OS language settings. Additionally, to force a specific language, you have to enable it from the code.
BlinkID can easily be translated to other languages. The res
folder in microblink-ux
has folder values
which contains strings_core.xml
- this file contains english strings. In order to make e.g. croatian translation, create a folder values-hr
in your project and put the copy of strings_core.xml
inside it. Then, open that file and translate the strings from English into Croatian.
To modify an existing string, the best approach would be to:
- Choose a language you want to modify. For example Croatian ('hr').
- Find
strings_core.xml
in folderres/values-hr
- Choose a string key which you want to change. For example:
<string name="mb_close">Close</string>
- In your project create a file
strings_core.xml
in the folderres/values-hr
, if it doesn't already exist - Create an entry in the file with the value for the string which you want. For example:
<string name="mb_back">Zatvori</string>
- Repeat for all the string you wish to change
You can modify strings and add another language. For more information on how localization works in Android, check out the official Android documentation.
You can define string resources that will be used instead of predefined ones by using the custom SdkStrings while creating the UiSettings
.
The simplest way of using BlinkID SDK is through our integrated activity. This eliminates the need for Compose integration and allows for quick and easy access to results. By using this integration method customization is reduced, although many UI elements can still be customized.
Activity is accessed through rememberLauncherForActivityResult
by using MbBlinkIdScan contract.
val blinkIdLauncher = rememberLauncherForActivityResult(
contract = MbBlinkIdScan(),
onResult = { activityResult ->
if (activityResult.status == BlinkIdScanActivityResultStatus.DocumentScanned) {
// use activityResult.result (BlinkIdScanningResult)
}
}
)
When launching the contract, BlinkIdScanActivitySettings need to be defined. These settings include basic SDK information such as license key and additional settings for customizing the scanning experience.
blinkIdLauncher.launch(
BlinkIdScanActivitySettings(
BlinkIdSdkSettings(
licenseKey = <your_license_key>
),
BlinkIdSessionSettings(
scanningSettings = ScanningSettings(
// define additional settings here
)
)
)
)
BlinkIdScanActivitySettings contain the following:
data class BlinkIdScanActivitySettings(
val blinkIdSdkSettings: BlinkIdSdkSettings,
val scanningSessionSettings: BlinkIdSessionSettings = BlinkIdSessionSettings(),
val uxSettings: BlinkIdUxSettings = BlinkIdUxSettings(),
val scanActivityUiColors: BlinkIdActivityColors? = null,
val scanActivityUiStrings: SdkStrings = SdkStrings.Default,
val showOnboardingDialog: Boolean = DefaultShowOnboardingDialog,
val showHelpButton: Boolean = DefaultShowHelpButton,
val enableEdgeToEdge: Boolean = true,
val deleteCachedAssetsAfterUse: Boolean = false
)
Most customizations regarding the UI are handled in the same way as with the Composable component. The only difference is a limitation in customizing Typography
and Colors
.
Currently, Typography
cannot be customized through an activity.
While Colors
are fully customizable, the client needs to make sure that Dark
and Light
themes follow the current system state. In the Compose implementation, this is handled directly by the SDK.
When using the low-level API, you are responsible for preparing the input image stream (or static images) for analysis as well as building a completely custom UX from scratch based on the image-by-image feedback from the SDK.
Low-level API gives you more flexibility with the cost of a significantly larger integration effort. For example, if you need a camera, you will be responsible for camera management and displaying real-time user guidance.
For low-level API integration, only BlinkID SDK core library: blinkid-core is needed.
Both blinkid-ux
and microblink-ux
are not needed.
In your project root, add mavenCentral()
repository to the repositories list, if not already present:
repositories {
// ... other repositories
mavenCentral()
}
Add blinkid-core library as a dependency in module level build.gradle(.kts)
:
dependencies {
implementation("com.microblink:blinkid-core:7.0.0")
}
BlinkIdSdk is a singleton that is main entry point to the BlinkID SDK. It manages the global state of the SDK. This involves managing the main processing, unlocking the SDK, ensuring that licence check is up-to-date, downloading resources, and performing all necessary synchronization for the processing operations.
Once you obtain an instance of the BlinkIdSdk
class after the SDK initialization is completed, you can use it to start a document capture session.
BlinkIdScanningSession is the main object that accepts images and camera frames, processes them and returns frame-by-frame results, and final result when it becomes available.
- First initialize the SDK to obtain
BlinkIdSdk
instance by callingBlinkIdSdk.initializeSdk
suspend function from a Coroutine:
val maybeInstance = BlinkIdSdk.initializeSdk(
BlinkIdSdkSettings(
context = context,
licenseKey = "your_license_key",
)
)
when {
maybeInstance.isSuccess -> {
val sdkInstance = maybeInstance.getOrNull()
// use the SDK instance
}
maybeInstance.isFailure -> {
val exception = maybeInstance.exceptionOrNull()
Log.e(TAG, "Initialization failed", exception)
}
}
- Create
BlinkIdScanningSession
by calling suspend functionBlinkIdSdk.createScanningSession(BlinkIdSessionSettings)
val scanningSession = blinkIdSdk.createScanningSession(BlinkIdSessionSettings(
// use InputImageSource.Video to analyze stream of images, if you have few
// images (e.g. from gallery) use InputImageSource.Photo
inputImageSource = InputImageSource.Video,
// update other options if required
))
- To process each image (camera frame) that comes to the recognition, call the suspend function
BlinkIdScanningSession.process(InputImage): BlinkIdProcessResult
val processResult = scanningSesionSession.process(inputImage)
There are helper methods for creating InputImage from android.media.Image
, androidx.camera.core.ImageProxy
and standard Android Bitmap.
Processing of the single frame returns ProcessResult which contains:
- Detailed analysis of the input image, including various detection statuses and potential issues that should be used for frame-by-frame UX updates.
- Completeness status of the overall process.
You should keep calling the process function until the result completeness indicates that the result is complete, but you could have custom logic for cancellation and timeouts.
If after analysis of some image completeness status of BlinkIdProcessResult
indicates that document capture is complete, only then you should get the final result from the ScanningSession
:
if (processResult.resultCompleteness.isComplete()) {
val captureResult = session.getResult()
// do something with the final result
}
You will get BlinkIdScanningResult with extraction results.
After scanning is completed, it is important to terminate the scanning session
To terminate the scanning session, ensure that BlinkIdScanningSession.close()
is called.
If you are finished with the SDK processing, terminate the SDK to free up resources by invoking BlinkIdSdk.closeAndDeleteCachedAssets()
on the SDK instance. If you just wish to close the SDK but may need to use it and the future, you can eliminate the need for re-downloading the resources by calling BlinkId.close()
.
In case of problems with SDK integration, make sure that you have followed integration instructions and device requirements. If you're still having problems, please contact us at help.microblink.com describing your problem and provide the following information:
- high-resolution scan/photo of the item that you are trying to read
- information about device that you are using - we need the exact model name of the device. You can obtain that information with any app like this one
- please stress that you are reporting a problem related to the Android version of BlinkID SDK
We recommend that you distribute your app using App Bundle. This will defer APK generation to Google Play, allowing it to generate minimal APK for each specific device that downloads your app, including only required processor architecture support.
Here is the SDK size, calculated for supported ABIs:
ABI | Download size | Install size |
---|---|---|
armeabi-v7a | 2.72 MB | 3.89 MB |
arm64-v8a | 2.78 MB | 4.58 MB |
SDK size is calculated as application size increases when BlinkID SDK is added, with all its dependencies included.
You can find the BlinkID SDK KDoc documentation here.
For any other questions, feel free to contact us at help.microblink.com.