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Pop the Balloon
The Pop the Balloon game is a simple game implemented in order to demonstrate other capabilities and interactions.
The user starts by interacting with the correspondent mark using the Main Agent.
10 balloons will appear.
The balloons use an external asset Balloon by Duchamp Models in order to be modeled.
In order for the user to “pop” the balloons, he needs to point the Main Agent in the direction of the ballon and hit the “Shoot” button a projectile will be created and given a speed.
The projectiles were modeled using MK Glow Free external asset.
If the projectile collides with the ballon, then the balloon “pops”.
Both the “Shoot” and “pop” event reproduce distinct sounds.
When the user shoots the last balloon, a scoreboard will be displayed, showing the time the user needed to shoot all the balloons.
If the user interacts with the mark using the main agent, then the game will restart.
When in the game, the user can hit the “Undo” button in order to make the last balloons reappear by inverted chronological order (last popped, first to reappear).