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chore: resolve typos #99

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Nov 7, 2023
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9 changes: 5 additions & 4 deletions pages/service/companion/connecting-your-users.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ title: Connecting your users

What is important to understand is that the Profiles entity within Beam is not exclusively a matter of players. Profiles could be used for various purposes, one of which is [match profiles](/service/profiles/match-profiles).

However - in our opinion - it makes a ton of sense to create a Profile for each of your players as soon as you want something to happen on-chain. You can use these player profiles to manage a user their assets. On-chain they earned (or bought), NFTs they minted (or you minted on their behalf) all can be send to the player profile for each player.
However - in our opinion - it makes a ton of sense to create a Profile for each of your players as soon as you want something to happen on-chain. You can use these player profiles to manage user assets. On-chain tokens they earned (or bought), NFTs they minted (or you minted on their behalf) all can be send to the player profile for each player.

In order to allow players to see and manage their assets outside of your game, we offer a way to link-up their profile to an SSO authenticated user identity. While it's not required, the companion app offers an extension of the web3 experience where users are able to manage, give a way and trade assets, without you having to facilitate this.

Expand All @@ -15,9 +15,10 @@ In order to allow players to see and manage their assets outside of your game, w
If you want to allow players to control their assets outside of your game, providing them the web3 experience, you would need ot create a connection request for a profile.

```typescript
const request = await beam.profiles.createConnectionRequest('profile-id', {
callbackUrl: 'https://your-games-backend.your-game.com/api/incoming-webhook/:profile-id',
})
const request = await beam.profiles.createConnectionRequest("profile-id", {
callbackUrl:
"https://your-games-backend.your-game.com/api/incoming-webhook/:profile-id",
});

// {
// "id": "string",
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2 changes: 1 addition & 1 deletion pages/service/profiles/users-and-profiles.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@

What is important to understand is that the Profiles entity within Beam is not exclusively a matter of players. Profiles could be used for various purposes, one of which is [match profiles](/service/profiles/match-profiles).

However - in our opinion - it makes a ton of sense to create a Profile for each of your players as soon as you want something to happen on-chain. You can use these player profiles to manage a user their assets. On-chain they earned (or bought), NFTs they minted (or you minted on their behalf) all can be send to the player profile for each player.
However - in our opinion - it makes a ton of sense to create a Profile for each of your players as soon as you want something to happen on-chain. You can use these player profiles to manage user assets. On-chain tokens they earned (or bought), NFTs they minted (or you minted on their behalf) all can be send to the player profile for each player.

In order to allow players to see and manage their assets outside of your game, we offer a way to link-up their profile to an SSO authenticated user identity. While it's not required, the companion app offers an extension of the web3 experience where users are able to manage, give a way and trade assets, without you having to facilitate this.

Expand Down