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import turtle as t | ||
import random as rd | ||
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t.bgcolor('yellow') | ||
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caterpillar = t.Turtle() | ||
caterpillar.shape('square') | ||
caterpillar.color('red') | ||
caterpillar.speed(0) | ||
caterpillar.penup() | ||
caterpillar.hideturtle() | ||
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leaf = t.Turtle() | ||
leaf_shape = ((0,0),(14,2),(18,6),(20,20),(6,18),(2,14)) | ||
t.register_shape('leaf',leaf_shape) | ||
leaf.shape('leaf') | ||
leaf.color('green') | ||
leaf.penup() | ||
leaf.hideturtle() | ||
leaf.speed() | ||
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game_started = False | ||
text_turtle = t.Turtle() | ||
text_turtle.write('Press SPACE to start',align='center',font=('Arial',16,'bold')) | ||
text_turtle.hideturtle() | ||
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score_turtle = t.Turtle() | ||
score_turtle.hideturtle() | ||
score_turtle.speed(0) | ||
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def outside_window(): | ||
left_wall = -t.window_width()/2 | ||
right_wall = t.window_width()/2 | ||
top_wall = t.window_height()/2 | ||
bottom_wall = -t.window_height()/2 | ||
(x,y) = caterpillar.pos() | ||
outside = x < left_wall or x > right_wall or y < bottom_wall or y > top_wall | ||
return outside | ||
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def game_over(): | ||
caterpillar.color('yellow') | ||
leaf.color('yellow') | ||
t.penup() | ||
t.hideturtle() | ||
t.write('GAME OVER!',align='center' , font=('Aerial',30,'normal')) | ||
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def display_score(current_score): | ||
score_turtle.clear() | ||
score_turtle.penup() | ||
x = (t.window_width() / 2)-50 | ||
y = (t.window_height() / 2)-50 | ||
score_turtle.setpos(x,y) | ||
score_turtle.write(str(current_score) , align = 'right',font=('Arial',40,'bold')) | ||
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def place_leaf(): | ||
leaf.hideturtle() | ||
leaf.setx(rd.randint(-200,200)) | ||
leaf.sety(rd.randint(-200,200)) | ||
leaf.showturtle() | ||
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def start_game(): | ||
global game_started | ||
if game_started: | ||
return | ||
game_started = True | ||
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score = 0 | ||
text_turtle.clear() | ||
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caterpillar_speed = 2 | ||
caterpillar_length = 3 | ||
caterpillar.shapesize(1,caterpillar_length,1) | ||
caterpillar.showturtle() | ||
display_score(score) | ||
place_leaf() | ||
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while True: | ||
caterpillar.forward(caterpillar_speed) | ||
if caterpillar.distance(leaf)<20: | ||
place_leaf() | ||
caterpillar_length = caterpillar_length + 1 | ||
caterpillar.shapesize(1,caterpillar_length,1) | ||
caterpillar_speed = caterpillar_speed + 1 | ||
score = score + 10 | ||
display_score(score) | ||
if outside_window(): | ||
game_over() | ||
break | ||
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def move_up(): | ||
if caterpillar.heading() == 0 or caterpillar.heading() == 180: | ||
caterpillar.setheading(90) | ||
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def move_down(): | ||
if caterpillar.heading() == 0 or caterpillar.heading() == 180: | ||
caterpillar.setheading(270) | ||
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def move_left(): | ||
if caterpillar.heading() == 90 or caterpillar.heading() == 270: | ||
caterpillar.setheading(180) | ||
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def move_right(): | ||
if caterpillar.heading() == 90 or caterpillar.heading() == 270: | ||
caterpillar.setheading(0) | ||
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t.onkey(start_game,'space') | ||
t.onkey(move_up,'Up') | ||
t.onkey(move_right,'Right') | ||
t.onkey(move_down,'Down') | ||
t.onkey(move_left,'Left') | ||
t.listen() | ||
t.mainloop() | ||
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# Coded with 💙 by Mr. Unity Buddy |