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10 changes: 10 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,3 +17,13 @@ Extra credit if you can find all FIVE bugs.
- In the README, create a link to your shader toy solution with the bugs corrected
- In the README, describe each bug you found and include a sentence about HOW you found it.
- Make sure all three of your shadertoys are set to UNLISTED or PUBLIC (so we can see them!)


team members: Rachel Lin, Amy Liu
link: https://www.shadertoy.com/view/Dd3yR2
bugs:
1. line 97: compiler error; changed vec to vec2
2. line 100: changed raycast call to take in uv2 instead of uv; noticed that the uv mapping was off
3. line 11: changed to divide by iResolution.y instead of iResolution.x; used to resolve horizontal stretching
4. line 75: changed reflect call to reflect dir across nor; noticed that reflections weren't showing up
5. line 18: increased iterations in march fn to march to a further distance; noticed that floor was being warped around the spheres