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@sona1111 sona1111 commented Oct 9, 2021

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Features Implemented:

-Core Rendering thing / requirements
-Antialiasing by camera ray jitter
-mesh loading from OBJ files (with some sub features like camera setup, bounding boxes, etc)
-Intel open source de-noiser integration

-This was a frustrating, but fairly fun project at times. I was greatly slowed down by mistakenly using debug mode instead of release mode... I wish I had more time to experiment with optimizing the mesh loading and camera manipulation. The intel de noiser was very satisfying to use. I also spent some time getting the vulkan repository to work, but after weighing the time i had available I wasn't confidant I would be able to complete the integration in time, so that was shelved. Overall pretty fun time, I suppose~

Used two late days

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2 participants