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Core Feature:

  • Ideal Diffuse surfaces and perfectly specular-reflective surfaces
  • Path continuation/termination using Stream Compaction
  • Sort rays based on material
  • cache first bounce intersections

Other features:

  • OBJ Mesh Loading
  • Refraction
  • Stochastic Sampled Antialiasing
  • Direct lighting (final ray to a random point on the light source)
  • Physically-based depth-of-field
  • Integrate Open Image AI Denoiser
  • may continue (will show in the readme. md)

use 2 late days

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