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Using 3 late days
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  • Features Implemented

    • Core Features
    • Materials - diffuse, specular
    • Stream compaction for ray path termination
    • Toggleable caching of first bounces
    • Toggleable material sorting
  • Extra Features

    • Refraction, Fresnel Dielectric

    • Stochastic Sampled Antialiasing

    • Physically Based Depth of Field

    • glTF mesh loading

    • texture mapping (For gltf mesh shading)

    • Bounding Volume Hierarchy

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