Project 4: Thomas Shaw #50
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Core Features Completed
Busy week+weekend... 2 late days used :(
Feedback
For some reason the base code didn't use Vite's
publicfolder, and there was some other quirky base path behavior. I addressed this in printer83mph#1 along with adding some automatic formatting and some linting for TS files.I spent a bit of time deliberating on/researching which texture types to use – obviously this is not unique to WebGPU, but a quick refresher on what these literals mean (like
rgba16unorm) could be helpfulI enjoyed this assignment overall... I think exploring different graphics APIs really helps to increase overall understanding of the hardware and how we interface with it. However, I got stuck on random quirks and ended up spending a lot of time debugging in the wrong place. Maybe a smaller assignment with more building from scratch could have reduced the chances of getting stuck in this way, but I can't say for sure.