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austinEng
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Jan 26, 2017
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This is good, but your noise is not multi-octave. You can do this by adding up interpolate_noise multiple times with different frequencies. Next time, also try to have more variables configurable in your GUI.
| return cos(z * sin(dot(vec2(x, y), vec2(12.9898, 78.233))) * 43758.5453); | ||
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| float noise_2(float x, float y, float z) { |
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I know you didn't use this and noise_3, but just so you know, this isn't going to be pseudorandom
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was not able to npm run deploy but finished 👍