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C# edited this page Jun 2, 2022 · 4 revisions

Welcome to the SharpSmashSuite wiki!

The goal of this suite is to be able to automatically assign materials to meshes!

How does it all work?

LazyNumdlb peaks into a numdlb file, and sets the material file to the mesh's name (also takes into account Blender's .n suffix). That's all there is to the magic! Now of course we gotta prepare our meshes properly. Blender SSS will take care of renaming meshes and exporting a model to be used with LazyNumdlb, LazyMat can create a numatb file, and img2nutexbgui can convert several images to nutexb textures all at once.

Wiki

While LazyNumdlb, LazyConfig and img2nutexb are relatively straightforward (you can check the readmes in each program's file for more details), LazyMat, NumatbGUI and Blender are not so much! I've added documentation here to help familiarize you with each program.

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