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Everyone nation, building, units and improvements should have icons now
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AlatarTheYoung committed Jul 28, 2024
1 parent c36f688 commit 6a14e93
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Binary file modified Images/BuildingIcons/Battle Fortress.png
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Binary file added Images/BuildingIcons/Freeport.png
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603 changes: 354 additions & 249 deletions game.atlas

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20 changes: 10 additions & 10 deletions jsons/Buildings.json
Original file line number Diff line number Diff line change
Expand Up @@ -274,16 +274,16 @@
},

// Ravignir
{
"name": "Clown Alley",
"replaces": "Colosseum",
"uniqueTo": "Clownish Commonwealth",
"happiness": 2,
"gold": 2,
"maintenance": 0,
"hurryCostModifier": 0,
"requiredTech": "Construction",
},
// {
// "name": "Clown Alley",
// "replaces": "Colosseum",
// "uniqueTo": "Clownish Commonwealth",
// "happiness": 2,
// "gold": 2,
// "maintenance": 0,
// "hurryCostModifier": 0,
// "requiredTech": "Construction",
// },

//Arkistia
{
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110 changes: 55 additions & 55 deletions jsons/Nations.json
Original file line number Diff line number Diff line change
Expand Up @@ -513,36 +513,36 @@
"Riqua","Gabbal","Hafingareo","Xear","Heron", "Entilsted","Urmam","Far","Jeks","How-here","Finnal"]
},
//What should everyone calk you?
{
"name": "Sharded Civ",
"leaderName": "Alpha-2",
"adjective": ["Former Galactic"],
"startBias": ["Tundra"],
"preferredVictoryType": "Scientific",


"startIntroPart1": "Greetings, I'm Alpha-2 from sharded empire im not from the earth im from another galaxy but our last planet was blown into pieces...",
"startIntroPart2": "So we have to survive to rebuild our empire back.",

"introduction": "Hi.",
"declaringWar": "Die!",
"attacked": "Why why are u doin this?\nSo u have chosen death.",
"afterPeace": "Finnaly peace\nI dont like u.",
"defeated": "Nooooo :(",
"neutralHello": "Hello my friend, wanna trade with me?",
"hateHello": "Get lost!",
"tradeRequest": "Hi, wanna trade?",

"outerColor": [87, 113, 108],
"innerColor": [69, 204, 48],

"uniqueName": "Type 3 civilization",
"uniques": ["[+20]% Strength <for [Military] units> <when fighting in [Snow] tiles>", "[+20]% Strength <for [Military] units> <when fighting in [Tundra] tiles>"],
"cities":["Alpha-1","Alpha-2","Alpha-3","Alpha-4","Alpha-5","Alpha-6","Alpha-7","Alpha-8","Alpha-9","Alpha-10",
"Courseor","Arthurstead","Lexinhome","Derringer","Charlett","Boltzer","Vyper","Frosht","Jevinia","Kessel",
"Aaras","Clouse","Dustmug","Greenray","Jaxinia","Harkir","Mootual","Babelo","Donesi","Inan","Barron",
"Riqua","Gabbal","Hafingareo","Xear","Heron", "Entilsted","Urmam","Far","Jeks","How-here","Finnal"]
},
//{
// "name": "Sharded Civ",
// "leaderName": "Alpha-2",
// "adjective": ["Former Galactic"],
// "startBias": ["Tundra"],
// "preferredVictoryType": "Scientific",
//
//
// "startIntroPart1": "Greetings, I'm Alpha-2 from sharded empire im not from the earth im from another galaxy but our last planet was blown into pieces...",
// "startIntroPart2": "So we have to survive to rebuild our empire back.",
//
// "introduction": "Hi.",
// "declaringWar": "Die!",
// "attacked": "Why why are u doin this?\nSo u have chosen death.",
// "afterPeace": "Finnaly peace\nI dont like u.",
// "defeated": "Nooooo :(",
// "neutralHello": "Hello my friend, wanna trade with me?",
// "hateHello": "Get lost!",
// "tradeRequest": "Hi, wanna trade?",
//
// "outerColor": [87, 113, 108],
// "innerColor": [69, 204, 48],
//
// "uniqueName": "Type 3 civilization",
// "uniques": ["[+20]% Strength <for [Military] units> <when fighting in [Snow] tiles>", "[+20]% Strength <for [Military] units> <when fighting in [Tundra] tiles>"],
// "cities":["Alpha-1","Alpha-2","Alpha-3","Alpha-4","Alpha-5","Alpha-6","Alpha-7","Alpha-8","Alpha-9","Alpha-10",
// "Courseor","Arthurstead","Lexinhome","Derringer","Charlett","Boltzer","Vyper","Frosht","Jevinia","Kessel",
// "Aaras","Clouse","Dustmug","Greenray","Jaxinia","Harkir","Mootual","Babelo","Donesi","Inan","Barron",
// "Riqua","Gabbal","Hafingareo","Xear","Heron", "Entilsted","Urmam","Far","Jeks","How-here","Finnal"]
// },

// Letstalkaboutdune
{
Expand Down Expand Up @@ -657,31 +657,31 @@
},

// Ravignir
{
"name": "Clownish Commonwealth",
"leaderName": "Ravignir",
"adjective": ["Funny"],
"startBias": ["Avoid [Coast]"],
"preferredVictoryType": "Scientific",

"startIntroPart1": "Welcome, O'Great Conqueror, the Destroyer of Hopes, the Unstoppable Scientist and amongst all - the Master of Clowns.",
"startIntroPart2": "You'are trully a legend, Your name causes people to tremble. Can you live up to it? Can you reign supreme over the world?",

"introduction": "Good day, let's be friends uWu",
"declaringWar": "Sorry, I had to XDDD",
"attacked": "Lol, just die XDDD",
"defeated": "Do I look like a clown?. Apparently, so.",
"neutralHello": "Yes?",
"hateHello": "!?!?!",
"tradeRequest": "Sure, I've got some free candies in my van... Come on, hop inside, don't be shy!",

"outerColor": [39, 17, 51],
"innerColor": [181, 211, 255],

"uniqueName": "Clownfiesta",
"uniques": ["[+1] Sight <for [Scout] units>","[Scout] units gain the [Quick Study] promotion","City-State territory always counts as friendly territory","Will not be chosen for new games"],
"cities":["No'El","Vir Ehing","Rav Gerrak","O'Negai","Na'Arua","Gor Irdur","Vak Eloen","Yuub Onae'U","U'Pran"],
},
// {
// "name": "Clownish Commonwealth",
// "leaderName": "Ravignir",
// "adjective": ["Funny"],
// "startBias": ["Avoid [Coast]"],
// "preferredVictoryType": "Scientific",

// "startIntroPart1": "Welcome, O'Great Conqueror, the Destroyer of Hopes, the Unstoppable Scientist and amongst all - the Master of Clowns.",
// "startIntroPart2": "You'are trully a legend, Your name causes people to tremble. Can you live up to it? Can you reign supreme over the world?",
//
// "introduction": "Good day, let's be friends uWu",
// "declaringWar": "Sorry, I had to XDDD",
// "attacked": "Lol, just die XDDD",
// "defeated": "Do I look like a clown?. Apparently, so.",
// "neutralHello": "Yes?",
// "hateHello": "!?!?!",
// "tradeRequest": "Sure, I've got some free candies in my van... Come on, hop inside, don't be shy!",
//
// "outerColor": [39, 17, 51],
// "innerColor": [181, 211, 255],
//
// "uniqueName": "Clownfiesta",
// "uniques": ["[+1] Sight <for [Scout] units>","[Scout] units gain the [Quick Study] promotion","City-State territory always counts as friendly territory","Will not be chosen for new games"],
// "cities":["No'El","Vir Ehing","Rav Gerrak","O'Negai","Na'Arua","Gor Irdur","Vak Eloen","Yuub Onae'U","U'Pran"],
// },
{
"name": "Principality of Vinroth",
"leaderName": "Veldreth",
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52 changes: 26 additions & 26 deletions jsons/Units.json
Original file line number Diff line number Diff line change
Expand Up @@ -308,32 +308,32 @@
},

// Ravignir
{
"name": "Unicycle Clown",
"replaces": "Chariot Archer",
"uniqueTo": "Clownish Commonwealth",
"unitType": "Archery",
"movement": 4,
"strength": 6,
"rangedStrength": 10,
"cost": 56,
"requiredTech": "The Wheel",
"upgradesTo": "Crossbowman",
"obsoleteTech": "Machinery",
"uniques": ["No defensive terrain bonus", "Rough terrain penalty", "Never appears as a Barbarian unit","Can transform to [Berserk Clown]"],
"attackSound": "elephant"
},
{
"name": "Berserk Clown",
"unitType": "Mounted",
"movement": 4,
"strength": 9,
"cost": 56,
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"uniques": ["No defensive terrain bonus", "Unbuildable", "Cannot be purchased", "Never appears as a Barbarian unit","Can transform to [Unicycle Clown]"],
"attackSound": "elephant"
},
// {
// "name": "Unicycle Clown",
// "replaces": "Chariot Archer",
// "uniqueTo": "Clownish Commonwealth",
// "unitType": "Archery",
// "movement": 4,
// "strength": 6,
// "rangedStrength": 10,
// "cost": 56,
// "requiredTech": "The Wheel",
// "upgradesTo": "Crossbowman",
// "obsoleteTech": "Machinery",
// "uniques": ["No defensive terrain bonus", "Rough terrain penalty", "Never appears as a Barbarian unit","Can transform to [Berserk Clown]"],
// "attackSound": "elephant"
// },
// {
// "name": "Berserk Clown",
// "unitType": "Mounted",
// "movement": 4,
// "strength": 9,
// "cost": 56,
// "upgradesTo": "Knight",
// "obsoleteTech": "Chivalry",
// "uniques": ["No defensive terrain bonus", "Unbuildable", "Cannot be purchased", "Never appears as a Barbarian unit","Can transform to [Unicycle Clown]"],
// "attackSound": "elephant"
// },
{
"name": "Bounty Hunter",
"unitType": "Gunpowder",
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