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GAMEPLAY
Game Action | Quick Key |
---|---|
Answer Agree | A |
Answer Meh | S / Space |
Answer Disagree | D |
Close any open window | X |
View Toggle / Change View | V |
Open IdeologyDex | I |
Core Mechanics
Secondary Mechanics (player resources, more info)
People have different ideas about politics, and there is no one right answer. Some people think that the government should be in charge of everything, while others think that people should be free to do whatever they please. Some people think that things should always be changing and moving forward, while others think that some things should stay the same.
And finally, some people think that the focus should be on our nation, while others think the focus should be on the whole world.
These scales will slide up and down as you answer questions:
- Economic Axis (Equality vs Markets)
- Statist Axis (Authority vs Liberty)
- Cultural Axis (Progress vs Tradition)
- Diplomatic Axis (Nation vs World)
You begin with a population of 3 random ideologies, each with a unique set of values. It is your duty to cater to them, somehow keep them all satisfied, wage wars and make peace. Good luck pleasing all o’ them! 🤧🥇
— Answer political questions with "Agree," "Disagree," or "Meh."
— As you do this, you start building your ideology.
- Under the Propaganda tab, you are able to lock (right-click) or dismiss (flick away) certain values. Lock the values of your citizens to specifically tailor to them, thus increasing their approval rating. ⬆️💯
`The Propaganda tab allows you to specifically cater to your citizens by locking or dismissing certain values. You can do this by selecting the values that your citizens have.
This will make them more likely to approve of you and give you a better rating. For example, if you have citizens that appeal to environmentalism, you could choose to lock in the "ecological" value.`
- The approval rating of your citizens is based on the ideological distance between you.
- If you are the same ideology as a citizen, it will give a 100% approval rating.
- You can add, remove or change your citizens through various policies!
- If you want to keep people from revolting against your government, it's a good idea to make sure your propaganda appeals to them. As an authoritarian, appease the libertarians by locking in 'Liberty' as propaganda!
— If you want to keep people who don't like your ideology satisfied, you can lock in some propaganda that will appeal to them. This will help keep them from revolting, which will reset your country's ideology. Too many revolts and you're out!
- If you have a lot of disagreements with other countries, they may not like you very much and could even start a war with you. It's important to try to get along with your neighbors.
You may use certain POLICIES to declare a war. However, if a country is mad at you, it can also declare a war on you. You can see how a country feels about you by hovering your mouse over it.
All wars have 2 main elements to take note of:
- War Range: A war can only be declared on a country that is in a certain range near you.
- War Duration: How long the war lasts (in turns). All war policies have different durations.
After declaring a war your public opinion will be tracked, per question you answer, for the given amount of War Turns. Now is the time to boost your public opinion as high as you can!
If you declare a war, people will start to track how much they like you based on the answers you give during the war. So it's a good idea to try to be as liked as possible during a war.
The public's opinion of the player will be tracked after declaring war, based on the questions the player answers, for a number of turns equal to the number of War Turns. Now is the time for the player to try to get the public's opinion as high as possible.
At the end of each War Turn, the combatant with the higher public opinion wins.
At the end the player with the most Turns won will become the victor.
If you want to win a war, you have to have more people on your side than the other person. To do this, you have to have a higher public opinion.
Combining 8values, SapplyValues, 9axes, Jreg's 100 dimensional political compass, and the polcompball wiki into one ideologically exciting, anti-centrist game experience!
Year of release: Anno 2021
PLAY NOW @ BadOptics.canpixel.com
Made by Can Ur (CanPixel) Co-Tailored with JREG Guevara
MIT License
Copyright (C) 2017-2019 8values https://8values.github.io/ Copyright (C) 2020-2021 SapplyValues https://sapplyvalues.github.io/
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Community content https://polcompball.fandom.com/ is available under CC-BY-SA unless otherwise noted. https://creativecommons.org/licenses/by-sa/2.0/
Combining 8values, 9axes, JREG's 100 dimensional political model, and the polcompball wiki all into one ideological game experience