Skip to content

1.10

Latest
Compare
Choose a tag to compare
@CaptainPStar CaptainPStar released this 19 Jul 11:12
· 363 commits to master since this release

Changelog for co10 Escape 1.10 (from 1.9) including Vanilla, Apex, Contact, GM, CUP and RHS versions

Highlights

Complete rework of the initialisation and bootstrapping of the mission. This not only fixes a lot of long standing bugs like spawning on client hosted mission or with exotic server configuration but also makes startup of the mission much faster and reliable.

Reworked patrol spawning and area dependent patrol densities.

Huge performance refactor (server and client side).

Added new units from CUP and RHS and added support for Contact DLC and Global Mobilization CDLC.

Added

Added vehicle lock param to lobby (with this heavy or all enemy vehicles can be locked for the players)
Added new POI templates from aussie-battler
Added custom flags to comcenter templates
Added localisation (by kuroneko)
Added new CUP setups with units introduced with latest patches (RACS, PMC, ...)
Added Contact CDLC setup (CSAT vs US)
Added search chopper FFV positions
Added virtual arsenal to "additional weapon boxes"
Added a library of porting missions to all terrains done by Scruffy and Neo
Added some QoL functions
And many more minor additions

New supported terrains

Zargabad (CUP)
Kujari (Temppas)
Livonia (Contact DLC)
Winter Chernarus
Chernarus 2020
Bukovina
Utes
Improved Podagorsk markers
MKSE (Port by DPM)
Reshmaan (Port by DPM)
Napf (Port by DPM)
Anizay (Port by DPM)
Vidda (Port by DPM)
Vinjesvingen
Mull of Kintyre

Changed

Improved object removal around comcenters.
Improved ACE medical support in regards to the missions revive script.
Improvent missionflow handling by not assuming some loading time constants but sending state messages .
Improved guards reacting faster to an alarm.
Improved nightime and daytime settings to cope with northern terrains.
Items from civilians vehicles are now mostly removed (no more free medkit for you!).
Heavy vehicle spawn is delayed to 5-10 minutes after missionstart.
Improved Porto mission.
Improvement of unitclasses (general tweaks).
Made spawn logic server side (reduces network traffic drastically).
Reduced trigger update interval from "per frame" to a few seconds (reduces server load drastically).
And many more minor changes

Fixed

Revive: Fixed JIP players sometimes becoming stuck in captive state.
Fixed: Maximum number of patrols was not always enforced per zone.
Fixed param for environmental grass.
Fixed flags not being synchronised across network.
Fixed jagged fences of the prison duw to network latencies.
Fixed a bug where a player stayed captive after escaping.
Fixed a bug in a roadblock templated resulting in statics being spawned in ground floor (and thus being slightly obstructed).
Fixed reinforcement trucks not spawning.
Fixed civilian traffic on very small terrains not spawning.
Fixed guards assuming the players position behind prison walls and shooting through said walls.
Fixed BI CAS module (again...).
Fixed "mapconfig\logo.paa" error.
Fixed HMDs not always removed from players ivnentories on startup (with mods having NVGs in vest for example).
Fixed comcenter 2 and 3 not rotated correctly.
Made terrain config available to all clients.
Fixed daytime settings being always at 01:00 in the morning
And many more minor fixes

Removed

Duplicated and depreciated files and functions.
Removed a motorized search group that started right after the alarm sounded (known as the instant BTR/BMP).