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More Small Fixes/Additions! (Fixed inverted masked toggle, added SM Zombification needs 6 tiles from player, Combat Adverse Vice, don't use food if you remain still, and Grave Loot Table upgrade!)#314

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Mario90900 wants to merge 3 commits intoCausticCove:mainfrom
Mario90900:MiscFixes

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@Mario90900 Mario90900 commented Feb 12, 2026

Fixed the Masked Examine toggle being inverted lol.
Added a check for the Zombifying of SimpleMobs to not happen if a player is concious within 6 tiles, and it will recheck up to 3 times if this is the case before stopping.
Added Combat Adverse Vice! Blood around you and on your equipment stresses you out, along with being in combat mode for too long!

Added in an on_moved hook that saves the World.time to a human mob.
Used this hook to add a 10 minute timer, where if you stand still for this amount of time, you stop using hunger and thirst until you move again!
Massively overhauled the loot tables from the Loot Graves! Now it's got (hopefully) interesting loot drops to it, and useful ones?

Added a check for the Zombifying of SimpleMobs to not happen if a player is concious within 6 tiles, and it will recheck up to 3 times if this is the case before stopping.
Added Combat Adverse Vice!
…ed last for hooking in elsewhere.

Used this to add a 10-minute timer where if you don't move in this time, you stop losing hunger and thirst!
Also upgraded the Grave Loot Pools drastically!
@Mario90900 Mario90900 changed the title More Small Fixes/Additions! (Fixed inverted masked toggle, added SM Zombification needs 6 tiles from player and Combat Adverse Vice) More Small Fixes/Additions! (Fixed inverted masked toggle, added SM Zombification needs 6 tiles from player, Combat Adverse Vice, don't use food if you remain still, and Grave Loot Table upgrade!) Feb 14, 2026
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