More Small Fixes/Additions! (Fixed inverted masked toggle, added SM Zombification needs 6 tiles from player, Combat Adverse Vice, don't use food if you remain still, and Grave Loot Table upgrade!)#314
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Mario90900 wants to merge 3 commits intoCausticCove:mainfrom
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Added a check for the Zombifying of SimpleMobs to not happen if a player is concious within 6 tiles, and it will recheck up to 3 times if this is the case before stopping. Added Combat Adverse Vice!
…nstead of adding it through the bot
…ed last for hooking in elsewhere. Used this to add a 10-minute timer where if you don't move in this time, you stop losing hunger and thirst! Also upgraded the Grave Loot Pools drastically!
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Fixed the Masked Examine toggle being inverted lol.
Added a check for the Zombifying of SimpleMobs to not happen if a player is concious within 6 tiles, and it will recheck up to 3 times if this is the case before stopping.
Added Combat Adverse Vice! Blood around you and on your equipment stresses you out, along with being in combat mode for too long!
Added in an on_moved hook that saves the World.time to a human mob.
Used this hook to add a 10 minute timer, where if you stand still for this amount of time, you stop using hunger and thirst until you move again!
Massively overhauled the loot tables from the Loot Graves! Now it's got (hopefully) interesting loot drops to it, and useful ones?