Add functions to get the approximate location of a tileset during runtime #1458
+57
−0
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
As discussed in the following Cesium community forum thread, there is no API-level support to get the world location of a tileset during runtime from UE blueprints.
https://community.cesium.com/t/get-coordinates-of-cesium3dtileset-spawned-at-unknown-location/33087/4
As suggested by @kring I had a look at the
ACesium3DTileset::OnFocusEditorViewportOnThis()
function.With this pull request I added two functions that return an approximate location (Unreal and ECEF) of the tileset calculated using the rootTile.
Disclaimer: