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Update version, CHANGES, and ion token for 1.68 release.
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mramato committed Mar 2, 2020
1 parent 0642d46 commit 77d4f15
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9 changes: 5 additions & 4 deletions CHANGES.md
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Expand Up @@ -5,17 +5,16 @@ Change Log

##### Breaking Changes :mega:
* `Cesium3DTileset.skipLevelOfDetail` is now `false` by default. [#8631](https://github.com/CesiumGS/cesium/pull/8631)
* glTF models are now rendered using the `LEQUALS` depth test function insead of `LESS`. This means that when geometry overlaps, the _later_ geometry will be visible above the earlier, where previously the opposite was true. We believe this is a more sensible default, and makes it easier to render e.g. outlined buildings with glTF.
* glTF models are now rendered using the `LEQUALS` depth test function instead of `LESS`. This means that when geometry overlaps, the _later_ geometry will be visible above the earlier, where previously the opposite was true. We believe this is a more sensible default, and makes it easier to render e.g. outlined buildings with glTF. [#8646](https://github.com/CesiumGS/cesium/pull/8646)

##### Additions :tada:

* Added `Entity.tileset` for loading a 3D Tiles tileset via the Entity API using the new `Cesium3DTilesetGraphics` class.
* Added `tileset.uri`, `tileset.show`, and `tileset.maximumScreenSpaceError` properties to CZML processing for loading 3D Tiles.
* Massively improved performance of clamped Entity ground geometry with dynamic colors. [#8630](https://github.com/CesiumGS/cesium/pull/8630)
* Added `Entity.tileset` for loading a 3D Tiles tileset via the Entity API using the new `Cesium3DTilesetGraphics` class. [#8580](https://github.com/CesiumGS/cesium/pull/8580)
* Added `tileset.uri`, `tileset.show`, and `tileset.maximumScreenSpaceError` properties to CZML processing for loading 3D Tiles. [#8580](https://github.com/CesiumGS/cesium/pull/8580)
* Added `Color.lerp` for linearly interpolating between two RGB colors. [#8607](https://github.com/CesiumGS/cesium/pull/8607)
* `CesiumTerrainProvider` now supports terrain tiles using a `WebMercatorTilingScheme` by specifying `"projection": "EPSG:3857"` in `layer.json`. It also now supports numbering tiles from the North instead of the South by specifying `"scheme": "slippyMap"` in `layer.json`. [#8563](https://github.com/CesiumGS/cesium/pull/8563)
* Added basic support for `isNaN`, `isFinite`, `null`, and `undefined` in the 3D Tiles styling GLSL backend for point clouds. [#8621](https://github.com/CesiumGS/cesium/pull/8621)
* Updated knockout from 3.5.0 to 3.5.1.
* Added `sizeInMeters` to `ParticleSystem`. [#7746](https://github.com/CesiumGS/cesium/pull/7746)

##### Fixes :wrench:
Expand All @@ -24,6 +23,8 @@ Change Log
* Fixed a bug where tiles would not load if the camera was tracking a moving tileset. [#8598](https://github.com/CesiumGS/cesium/pull/8598)
* Fixed a bug where applying a new 3D Tiles style during a flight would not update all existing tiles. [#8622](https://github.com/CesiumGS/cesium/pull/8622)
* Fixed a bug where Cartesian vectors could not be packed to typed arrays [#8568](https://github.com/AnalyticalGraphicsInc/cesium/pull/8568)
* Updated knockout from 3.5.0 to 3.5.1. [#8424](https://github.com/CesiumGS/cesium/pull/8424)
* Cesium's local development server now works in Node 12 & 13 [#8648](https://github.com/CesiumGS/cesium/pull/8648)

##### Deprecated :hourglass_flowing_sand:
* The `isArray` function has been deprecated and will be removed in Cesium 1.69. Use the native `Array.isArray` function instead. [#8526](https://github.com/CesiumGS/cesium/pull/8526)
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2 changes: 1 addition & 1 deletion Source/Core/Ion.js
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Expand Up @@ -3,7 +3,7 @@ import defined from './defined.js';
import Resource from './Resource.js';

var defaultTokenCredit;
var defaultAccessToken = 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiIyYmFmMDZjZi03ZTIzLTRmNDYtYmM4MS1hZmUyOTNlZWQ4N2MiLCJpZCI6MjU5LCJzY29wZXMiOlsiYXNyIiwiZ2MiXSwiaWF0IjoxNTgwNzQ2MDQzfQ.I05JcRTUCUA1RWX2y0oQa_p4dFV6tgaAKHrCU5AjlgI';
var defaultAccessToken = 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJhZmRiYzgzMy1hODQ3LTRkMDktYjE0Ni0zNTViMTdmNGEyZWEiLCJpZCI6MjU5LCJzY29wZXMiOlsiYXNyIiwiZ2MiXSwiaWF0IjoxNTgzMTYzMTYwfQ.blu_ATsUNqSYK0fIBrNRvxq9HiCzY5Ul_4v_4-3F5QY';

/**
* Default settings for accessing the Cesium ion API.
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "cesium",
"version": "1.66.0",
"version": "1.67.0",
"description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
"homepage": "http://cesium.com/cesiumjs/",
"license": "Apache-2.0",
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