Depth test billboards against ellipsoid horizon #12994
Open
+24
−20
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Description
This is a follow-up to #12821 (comment) which applies some basic horizon culling (see Kevin's horizon culling blog post for more info) to the fallback depth test for billboards and labels.
It seems to be working pretty well for mid-level horizon views as well as at the global scale:
And it seems to be working well for 3D Tiles as well, so I went ahead and removed the custom
depthTestDistancecallbacks in the Moon and Mars example.Issue number and link
N/A
Testing plan
pixelOffseteyeOffsethorizontalOriginverticalOriginscaleshowBackground /backgroundPaddingMoonandMarssandcastle examplws.Author checklist
CONTRIBUTORS.mdI have updatedI think this falls under the update for Switch from automatic to manual depth testing for billboards #12821CHANGES.mdwith a short summary of my changeI have added or updated unit tests to ensure consistent code coverageI have updated the inline documentation, and included code examples where relevant