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My Enternia 2.0: The Alta Race

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@Ceterai Ceterai released this 09 Jul 16:08
· 26 commits to main since this release

The Altas are finally here! What secrets do whey hold? Will they share them... with you?
They absoultely will! Among tons of interesting information, you got new weapon blueprints, as well as more details about other already known equipment, even proper food recipes!
It seems you have also got a hold of some weird pods labeled "GSR". I wonder what's inside...

Main

  • created Mod Wiki. Find it here: https://github.com/Ceterai/Enternia/wiki;

  • the Wiki contains in-detail info about pretty much everything in the mod, from items/objects/monsters to effects, biomes, weather and even worldbuilding concepts/lore;

  • the Wiki also includes extensive info for modders wanting to create mods on top of this mod;

  • added full support for the Improved Food Descriptions addon;

  • added full support for the More Planet Info addon;

  • added full support for the True Space addon;

  • added much more detailed GUI tooltips to many types of items:

    • weapon/shield tooltips now include more stats, element icons (shields too), full description, ability names and description, and whether it can be upgraded to anything;
    • armor/clothing/backpack/epp tooltips now have more slots for abilities and display them properly, as well as show upgrades if any;
    • drone spawners now include monster stats, resistances, ability names & descriptions and upgrades if any;
    • object tooltips now include health, list of colony tags, light color (if any) and a separate warning if the object doesn't drop itself;
    • all new tooltips include stuff like level and race;
    • all descriptions are color-coded with highlights;
    • new tooltips only apply to items added by this mod.
  • added 8 ranged wrist weapons and 8 unique ranged weapons (4 WIPs);

  • added 24 melee weapons (WIP): 8 light, 8 heavy and 8 spears;

  • added perfectly cooked versions to all food items added by the mod;

Alta

  • added Altas as a playable race! Right now with placeholder ship and mechs, as well as no npcs/tenants and no dungeons;

  • added GSR pods - loot crates that contain materials and rare weapons that you can't find anywhere else! (except for t6 crafting table);

  • revamped Alta Crafting Station to encourage exploration and make progression smoother:

    • now has 9 levels instead of 6: 2 T3 levels, 2 T4, 2 T5, 2 T6 and 1 final creative level with recipes for every item in the mod;
    • only levels 3, 5 & 7 require codexes to upgrade. Levels 2, 4, 6 & 8 only require resources found on planets added by the mod;
    • levels 2, 4, 6 & 8 are "sub-tiers" - they reveal improved stuff from the previous tier, as well as cosmetics, throwables, augments, etc.;
    • levels 1 & 2 contain T3 stuff, levels 3 & 4 - T4 stuff, levels 5 & 6 - T5 stuff, levels 7 & 8 - T6 stuff.

Other

  • added upgrades to one of the armor sets;
  • added custom item builder and object builder! They support and provide proper tooltips for:
    • item params:
      • level, price (leveled), price (fixed), race, element;
      • all damage params (leveled & fixed): damage/shot, energy/shot, firerate, dps, eps, damage/energy;
      • all shield params (leveled & fixed): health, knockback, eps, parry time, min time, cooldown time;
      • primary, secondary and passive abilities, as well as weapon upgrades (on any item, not just weapons);
      • works for almost any item type, including weapons, throwables, generics, shield, custom active items, codexes, etc.;
    • object params:
      • all mentioned above (object builder expands item builder);
      • all basic object params: health, slots, light color, colony tags, warning if the object doesn't drop itself;
      • damage params for traps, including damage element;
  • added informative yet concise visuals to the mod's description;
  • added custom minibiome chests to almost every biome added by the mod (see Loot Crates);
  • biomes that remain without custom loot are: Poptop Valley, Snowy Ridges, Alterash Caves, Deep Alterash Caves, Electric Crystal Caves, Starforest, Antorash Plains, Obsidian Depths, Starfields, Alterash Core, Hidden Alta Labs, Alta Lab Debris, Alta Prime Labs;
  • the Hive minibiome can no longer spawn on Alterash planets;
  • improved other weapons and armor;
  • rebalanced pricing on a lot of items;
  • fixed alt abilities for some weapons;
  • fixed projectiles for some weapons;
  • fixed chars and pricing of some armors;
  • fixed some recipes, moved them to proper places;
  • moved some old weapons to deprecated and removed their recipes;
  • removed some of the oldest deprecated items;
  • minor bug fixes.