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Make level data files consistent
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(About half of the levels were made prior to building the editor.)
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ChallengeSY committed Nov 4, 2023
1 parent cda31e8 commit 68d3bce
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Showing 195 changed files with 5,829 additions and 5,937 deletions.
103 changes: 51 additions & 52 deletions campaigns/official/alphabet/L1.txt
Original file line number Diff line number Diff line change
@@ -1,68 +1,67 @@
================================================================================
LEVEL DATA FILE - ALPHABET CAMPAIGN LEVEL 1
LEVEL DATA FILE - FORTIFIED LETTERS LEVEL 1
================================================================================
*BEGIN*
================================================================================

Level Name := Amalthea
Level Description :=
Level Password := ++++++++
Level game number := &b0000000000000011
Level game number := 3
Level time limit := 0
Number of Block Sets := 7
Set 1 Color := &h80FF0000
Set 1 Score Value := 10*
Set 1 Hit Degrade := 0
Set 1 Increase Speed := FALSE
Set 2 Color := &h80FF2020
Set 2 Score Value := 10*
Set 2 Hit Degrade := 0
Set 2 Increase Speed := FALSE
Set 3 Color := &h80FF4040
Set 3 Score Value := 10*
Set 3 Hit Degrade := 0
Set 3 Increase Speed := FALSE
Set 4 Color := &h80FF6060
Set 4 Score Value := 10*
Set 4 Hit Degrade := 0
Set 4 Increase Speed := FALSE
Set 5 Color := &h80FF8080
Set 5 Score Value := 10*
Set 5 Hit Degrade := 0
Set 5 Increase Speed := FALSE
Set 6 Color := &h80FFA0A0
Set 6 Score Value := 10*
Set 6 Hit Degrade := 0
Set 6 Increase Speed := FALSE
Set 7 Color := &h80FF8000
Set 7 Score Value := 10*
Set 7 Hit Degrade := -1
Set 7 Increase Speed := FALSE

Number of Brushes := 7
Brush 1 Color := &h80FF0000
Brush 1 Score Value := 10*
Brush 1 Hit Degrade := 0
Brush 1 Increase Spd := FALSE
Brush 2 Color := &h80FF2020
Brush 2 Score Value := 10*
Brush 2 Hit Degrade := 0
Brush 2 Increase Spd := FALSE
Brush 3 Color := &h80FF4040
Brush 3 Score Value := 10*
Brush 3 Hit Degrade := 0
Brush 3 Increase Spd := FALSE
Brush 4 Color := &h80FF6060
Brush 4 Score Value := 10*
Brush 4 Hit Degrade := 0
Brush 4 Increase Spd := FALSE
Brush 5 Color := &h80FF8080
Brush 5 Score Value := 10*
Brush 5 Hit Degrade := 0
Brush 5 Increase Spd := FALSE
Brush 6 Color := &h80FFA0A0
Brush 6 Score Value := 10*
Brush 6 Hit Degrade := 0
Brush 6 Increase Spd := FALSE
Brush 7 Color := &h80FF8000
Brush 7 Score Value := 10*
Brush 7 Hit Degrade := -1
Brush 7 Increase Spd := FALSE

Level Grid 11111111112
12345678901234567890
-----------------------
1|
2|
3| 11
4| 2772
5| 373373
6| 474 474
7| 555 555
8| 676 676
9| 5757777575
10| 4744444474
11| 373 373
12| 272 272
13| 11 11
14|
15|
16|
17|
18|
19|
20|
1|
2|
3|
4| 11
5| 2772
6| 373373
7| 474 474
8| 555 555
9| 676 676
10| 5757777575
11| 4744444474
12| 373 373
13| 272 272
14| 11 11
15|
16|
17|
18|
19|
20|

================================================================================
*END*
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142 changes: 71 additions & 71 deletions campaigns/official/alphabet/L10.txt
Original file line number Diff line number Diff line change
@@ -1,87 +1,87 @@
================================================================================
LEVEL DATA FILE - ALPHABET CAMPAIGN LEVEL 10
LEVEL DATA FILE - FORTIFIED LETTERS LEVEL 10
================================================================================
*BEGIN*
================================================================================

Level Name := Janus
Level Description :=
Level Password := DBTSYCSQ
Level game number := &b0000000000001111
Level game number := 15
Level time limit := 0
Number of Block Sets := 12
Set 1 Color := &h80FF0080
Set 1 Score Value := 10*
Set 1 Hit Degrade := 0
Set 1 Increase Speed := FALSE
Set 2 Color := &h80FF2090
Set 2 Score Value := 10*
Set 2 Hit Degrade := 0
Set 2 Increase Speed := FALSE
Set 3 Color := &h80FF40A0
Set 3 Score Value := 10*
Set 3 Hit Degrade := 0
Set 3 Increase Speed := FALSE
Set 4 Color := &h80FF60B0
Set 4 Score Value := 10*
Set 4 Hit Degrade := 0
Set 4 Increase Speed := FALSE
Set 5 Color := &h80FF80C0
Set 5 Score Value := 10*
Set 5 Hit Degrade := 0
Set 5 Increase Speed := FALSE
Set 6 Color := &h80FFA0D0
Set 6 Score Value := 10*
Set 6 Hit Degrade := 0
Set 6 Increase Speed := FALSE
Set 7 Color := &h80FF8000
Set 7 Score Value := 10*
Set 7 Hit Degrade := -1
Set 7 Increase Speed := FALSE
Set 8 Color := &h80404040
Set 8 Score Value := 10*
Set 8 Hit Degrade := 0
Set 8 Increase Speed := FALSE
Set 9 Color := &h80808080
Set 9 Score Value := 2
Set 9 Hit Degrade := 8
Set 9 Increase Speed := FALSE
Set 10 Color := &h80FFFFFF
Set 10 Score Value := 2
Set 10 Hit Degrade := 9
Set 10 Increase Speed := FALSE
Set 11 Color := &hB0FFD700
Set 11 Score Value := 10*
Set 11 Hit Degrade := 11
Set 11 Increase Speed := FALSE
Set 12 Color := &hB0CD7F32
Set 12 Score Value := 2
Set 12 Hit Degrade := 11
Set 12 Increase Speed := FALSE
Number of Brushes := 12
Brush 1 Color := &h80FF0080
Brush 1 Score Value := 10*
Brush 1 Hit Degrade := 0
Brush 1 Increase Spd := FALSE
Brush 2 Color := &h80FF2090
Brush 2 Score Value := 10*
Brush 2 Hit Degrade := 0
Brush 2 Increase Spd := FALSE
Brush 3 Color := &h80FF40A0
Brush 3 Score Value := 10*
Brush 3 Hit Degrade := 0
Brush 3 Increase Spd := FALSE
Brush 4 Color := &h80FF60B0
Brush 4 Score Value := 10*
Brush 4 Hit Degrade := 0
Brush 4 Increase Spd := FALSE
Brush 5 Color := &h80FF80C0
Brush 5 Score Value := 10*
Brush 5 Hit Degrade := 0
Brush 5 Increase Spd := FALSE
Brush 6 Color := &h80FFA0D0
Brush 6 Score Value := 10*
Brush 6 Hit Degrade := 0
Brush 6 Increase Spd := FALSE
Brush 7 Color := &h80FF8000
Brush 7 Score Value := 10*
Brush 7 Hit Degrade := -1
Brush 7 Increase Spd := FALSE
Brush 8 Color := &h80404040
Brush 8 Score Value := 10*
Brush 8 Hit Degrade := 0
Brush 8 Increase Spd := FALSE
Brush 9 Color := &h80808080
Brush 9 Score Value := 2
Brush 9 Hit Degrade := 8
Brush 9 Increase Spd := FALSE
Brush 10 Color := &h80FFFFFF
Brush 10 Score Value := 2
Brush 10 Hit Degrade := 9
Brush 10 Increase Spd := FALSE
Brush 11 Color := &hB0FFD700
Brush 11 Score Value := 10*
Brush 11 Hit Degrade := 11
Brush 11 Increase Spd := FALSE
Brush 12 Color := &hB0CD7F32
Brush 12 Score Value := 2
Brush 12 Hit Degrade := 11
Brush 12 Increase Spd := FALSE

Level Grid 11111111112
12345678901234567890
-----------------------
1|
2|
3| CCCCCCCC
4| C77777777C
5| AA1111AA
6| A22A
7| A22A
8| A33A
9| A44A
10| A55A
11| AA666A
12| C77777C
13| CCCCC
14|
15|
16|
17|
18|
19|
20|
1|
2|
3| CCCCCCCC
4| C77777777C
5| AA1111AA
6| A22A
7| A22A
8| A33A
9| A44A
10| A55A
11| AA666A
12| C77777C
13| CCCCC
14|
15|
16|
17|
18|
19|
20|

================================================================================
*END*
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