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clean up code, remove .dll dependencies
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Chasmical committed Sep 3, 2020
1 parent f0249ec commit 1729878
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Showing 18 changed files with 34 additions and 57 deletions.
1 change: 1 addition & 0 deletions .gitignore
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## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore

slnx.sqlite
Libraries/

# User-specific files
*.rsuser
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49 changes: 22 additions & 27 deletions RogueLibs.Test/RogueLibs.Test.csproj
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Expand Up @@ -30,6 +30,28 @@
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="TestPlugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\JokeBook.bin" />
<None Include="Resources\PortableAmmoDispenser.bin" />
<None Include="Resources\QuantumFud.bin" />
<None Include="Resources\SPYTRON3000.bin" />
<None Include="Resources\WildBypasser.bin" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\Libraries\Assembly-CSharp.dll</HintPath>
Expand All @@ -38,11 +60,6 @@
<HintPath>..\Libraries\BepInEx.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\Libraries\UnityEngine.dll</HintPath>
</Reference>
Expand All @@ -56,33 +73,11 @@
<HintPath>..\Libraries\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="TestPlugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\RogueLibs\RogueLibs.csproj">
<Project>{a1764685-f31f-4864-aab6-99870b10c239}</Project>
<Name>RogueLibs</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\JokeBook.bin" />
<None Include="Resources\PortableAmmoDispenser.bin" />
<None Include="Resources\QuantumFud.bin" />
<None Include="Resources\SPYTRON3000.bin" />
<None Include="Resources\WildBypasser.bin" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
41 changes: 11 additions & 30 deletions RogueLibs/RogueLibs.csproj
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<Compile Include="RogueUtilities.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<Reference Include="0Harmony">
<HintPath>..\Libraries\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<Reference Include="Assembly-CSharp">
<HintPath>..\Libraries\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx, Version=5.0.1.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<Reference Include="BepInEx">
<HintPath>..\Libraries\BepInEx.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<Reference Include="UnityEngine">
<HintPath>..\Libraries\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<Reference Include="UnityEngine.AudioModule">
<HintPath>..\Libraries\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\Libraries\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>..\Libraries\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<Reference Include="UnityEngine.Networking">
<HintPath>..\Libraries\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Libraries\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<Reference Include="UnityEngine.UI">
<HintPath>..\Libraries\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>..\Libraries\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>..\Libraries\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Libraries\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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