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refactor : ts integration : src/simulator/src/moduleSetup.ts #436
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refactor : ts integration : src/simulator/src/moduleSetup.ts #436
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Actionable comments posted: 2
🧹 Nitpick comments (2)
src/simulator/src/moduleSetup.ts (2)
1-66
: Improve import organization for better maintainability.Consider organizing imports into explicit groups with comments to improve readability and maintainability:
// Module registry import modules from './modules'; // Basic components import Adder from './modules/Adder'; // ... other basic components // Sequential components import Clock from './sequential/Clock'; // ... other sequential components // Testbench components import TB_Input from './testbench/testbenchInput'; // ... other testbench components // Verilog components import verilogMultiplier from './modules/verilogMultiplier'; // ... other verilog components
73-138
: Align moduleSet order with imports for better maintainability.The order of modules in
moduleSet
doesn't match the import order, making it harder to maintain. Consider organizing them in the same order as the imports and grouping them by category with comments.
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src/simulator/src/moduleSetup.js
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- src/simulator/src/moduleSetup.js
🔇 Additional comments (1)
src/simulator/src/moduleSetup.ts (1)
140-140
: Verify the modules object exists before assignment.The
Object.assign
operation assumesmodules
is defined. Add a type guard to ensure type safety:if (!(modules && typeof modules === 'object')) { throw new Error('Invalid modules registry'); } Object.assign(modules, moduleSet);
// Define an interface for the module set to provide type safety | ||
interface ModuleSet { | ||
[key: string]: any; | ||
} |
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🛠️ Refactor suggestion
Strengthen type safety by avoiding 'any'.
The current interface uses any
which negates TypeScript's type checking benefits. Consider creating a base interface for modules and using it as the value type:
interface SimulatorModule {
// Common properties that all modules should have
id?: string;
type: string;
// Add other common properties
}
interface ModuleSet {
[key: string]: SimulatorModule;
}
export default function setupModules(): void { | ||
const moduleSet: ModuleSet = { | ||
AndGate, | ||
Random, | ||
NandGate, | ||
Counter, | ||
Multiplexer, | ||
XorGate, | ||
XnorGate, | ||
SevenSegDisplay, | ||
SixteenSegDisplay, | ||
HexDisplay, | ||
OrGate, | ||
Stepper, | ||
NotGate, | ||
Text, | ||
TriState, | ||
Buffer, | ||
ControlledInverter, | ||
Adder, | ||
verilogMultiplier, | ||
verilogDivider, | ||
verilogPower, | ||
verilogShiftLeft, | ||
verilogShiftRight, | ||
TwoComplement, | ||
Splitter, | ||
Ground, | ||
Power, | ||
Input, | ||
Output, | ||
BitSelector, | ||
ConstantVal, | ||
NorGate, | ||
DigitalLed, | ||
VariableLed, | ||
Button, | ||
RGBLed, | ||
SquareRGBLed, | ||
Demultiplexer, | ||
Decoder, | ||
Flag, | ||
MSB, | ||
LSB, | ||
PriorityEncoder, | ||
Tunnel, | ||
ALU, | ||
Rectangle, | ||
Arrow, | ||
ImageAnnotation, | ||
RGBLedMatrix, | ||
TflipFlop, | ||
DflipFlop, | ||
Dlatch, | ||
SRflipFlop, | ||
JKflipFlop, | ||
TTY, | ||
Keyboard, | ||
Clock, | ||
Rom, | ||
EEPROM, | ||
RAM, | ||
verilogRAM, | ||
TB_Input, | ||
TB_Output, | ||
ForceGate, | ||
}; | ||
|
||
Object.assign(modules, moduleSet); | ||
} |
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🛠️ Refactor suggestion
Add error handling and consider immutability.
The current implementation has several potential improvements:
- Add error handling for the modules object:
export default function setupModules(): void {
if (!modules) {
throw new Error('Modules registry is not initialized');
}
// ... rest of the function
}
- Consider returning a new modules object instead of mutating the existing one:
export default function setupModules(): Record<string, SimulatorModule> {
return { ...modules, ...moduleSet };
}
- Add validation for required module properties before registration.
Fixes #414
@niladrix719 @JoshVarga @Arnabdaz @devartstar
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