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Lamps separated into on and off, Library lamps start on and Mining Gateway Medikits aren't empty #6776

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merged 5 commits into from
Oct 3, 2024

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washikarasu
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About The Pull Request

Makes lamps actually start on and replaces the empty medikits in surt gateway on both atlas and triumph

Why It's Good For The Game

The library on the Atlas has always been super dim, and yet the lamps were obviously coded to be on. Something wasn't working, I guess this fixes it, and separates them into an on and off definition. As for the surt gateway medikits, it makes no sense to place down empty ones, rather remove them entirely.

Changelog

adds on state for both lamp types, replaces empty medikits with regular medikits on atlas and triumph

🆑
add: Added /obj/item/flashlight/lamp/on
add: Added /obj/item/flashlight/lamp/green/on
tweak: tweaked /obj/item/flashlight initialize proc
/:cl:

@github-actions github-actions bot added the size/M Denotes a PR that changes 30-99 lines, ignoring generated files. label Sep 27, 2024
@washikarasu
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I'd also repair the one line thing on the R-UST but I feel like that'd break the scope

@silicons silicons merged commit 72cfcde into Citadel-Station-13:master Oct 3, 2024
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2 participants