v1.0.2
New version mainly to hotfix a bad bug in map scripting, but also contains some other improvements.
- Pavement LAT is now automatically connected to compatible TileSets such as paved roads, parking lots and other pavement additions
- (YR) Sand LAT is now automatically connected to sand shores
- (TS) Added speech selection window for the "Play Speech" trigger action
- WAE now checks the map for triggers using the "Discovered by player" and "Limpet attached" events without being attached to any object or team
- Changed "Clone of...." prefix to "...(Clone)" suffix when cloning objects
- AITriggers are now colored based on their house or side
- New AITriggers are now enabled on all difficulties by default
- Improved error message given on C# script compilation error
- Objects with
InvisibleInGame=yes
(tiberium spreaders, light posts, impassable overlay etc.) and building foundation outlines are no longer rendered when extracting a megamap - (Translation / CJK support) Too long words are now split to multiple lines in event and action descriptions
- Fixed a bug where certain trigger actions could malfunction when the type of an already existing trigger action was changed. A check to automatically fix this bug from existing maps has also been added.