New version with support for alpha lights and options for megamap image generation, making WAE able to render directly usable megamaps and map previews for both TS and RA2.
- Added support for rendering alpha images attached to buildings and terrain objects
- Added options for customizing map preview or megamap generation. It is now possible to crop the preview or megamap to the map's visible area, to emphasize resource-containing cells, and to mark player starting locations. These behaviours mimic the behaviour of the C&C Map Renderer tool.
- It is now possible to hide tunnel tubes
- Fixed issues where raised terrain could hide extra graphics of cells placed below them
- Known issue: Cliffs are now worse at hiding objects like trees and buildings than before. However, some testing revealed that the original game is equally bad about this, so you should avoid placing objects behind cliffs even if WAE displayed them properly.
- Fixed a bug where goodie crate overlays were offset incorrectly
- Fixed an edge case where script actions were loaded differently from the game in case some script actions had been manually commented out
- Fixed an edge case where task force members were loaded differently from the game in case some members had been manually commented out
- (TS Client) Fixed a bug where text trigger lines were not loaded