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2.11.0.0

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@Metadorius Metadorius released this 10 Sep 15:32
· 9 commits to master since this release
fb64c5d

Short heads up on what happened in the past years: after versions 2.6.x.x the client fell into a development limbo by first introducing a bunch of breaking changes that resulted in us not being ready for the release, and then taking a careless major turn to migrate to the newest tech which resulted in the client having considerably worse user experience than it was before, with us being powerless to solve the issues without backtracking, so we did with the great deal of help from @SadPencil, who carried out a huge part of the reverse migration.

Due to some versioning trouble and having multiple mainline and fork versions around the next release is gonna skip a few version numbers and be released as 2.11.0.0. The changelog for it is as follows:

  • The client now targets .NET Framework 4.8 and optionally .NET 8 is available for advanced users. The client code and project files has undergone a few major refactorings in the process of adjusting for new technologies (by @SadPencil, @Rans4ckeR, @frg2089, @Metadorius)
    • The new crossplatform OpenGL-based build called UniversalGL is available if .NET 8 client is included (by @Rans4ckeR)
  • The client now has a localization system implemented, with support for custom game files, user-provided localizations, easy translation file generation, per-localization dimension adjustments, localized assets and much more (by @Metadorius, @SadPencil)
  • The game lobbies are now set up in a more configurable way using the new INItializableWindow system (by @Rampastring)
  • The player ready box is now transformed into a more advanced player status indicator, which can show other states like being ingame or being unable to participate in the match due to some issues (by @Metadorius)
  • The client updater was upgraded, documented and made open-source. The new updater is now a part of the client distribution by default, is more configurable and offers extra features compared to the previous iteration (by @Starkku)
  • The custom setting system was overhauled and refactored, adding support for custom setting keys to support new versions of engine extensions (which require custom settings set in the user config INI file) without needing to modify the client's code (by @Starkku)
  • Added map sort button (by @devo1929)
  • Added map download command (by @alexlambson)
  • Added support for non-isometric starting positions in preparation of support of older games (by @Rampastring)
  • Added support for copying additional files along with the map file in preparation of support of older games (by @devo1929)
  • Made the API network addresses configurable, intended for users with network restrictions to be able to use mirrors (by @SadPencil)
  • Many more bugfixes and minor improvements by various contributors which are hard to list

We've opened official chat channels on Mod Haven (even though it's under CnCNet umbrella officially, the decision was made to use Mod Haven out of practical reasons).

The client now also has documentation in form of .md files in the repo. At the moment it does not cover everything, focusing on most important parts like migration documentation. It will be filled up as the client development goes further. Migration docs are also included; thanks to everyone who upkept the docs and especially @MortonPL for providing a step by step migration guide.