Skip to content

Commit

Permalink
COLORS BABY (#268)
Browse files Browse the repository at this point in the history
Now when the option is on they will actually have colored health bars!
  • Loading branch information
rodney528 authored Apr 2, 2024
1 parent ef2891b commit 814bd71
Show file tree
Hide file tree
Showing 27 changed files with 27 additions and 27 deletions.
2 changes: 1 addition & 1 deletion assets/data/characters/bf-car.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camx="25">
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camx="25" color="#31B0D1">
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/bf-christmas.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camy="55">
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camy="55" color="#31B0D1">
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/bf-dead.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350">
<character isPlayer="true" flipX="true" x="0" y="350" color="#31B0D1">
<anim name="firstDeath" anim="BF dies" fps="24" loop="false" x="37" y="11"/>
<anim name="deathLoop" anim="BF Dead Loop" fps="24" loop="false" x="37" y="5"/>
<anim name="deathConfirm" anim="BF Dead confirm" fps="24" loop="false" x="37" y="69"/>
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/bf-holding-gf-dead.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character x="-50" y="330" isGF="false" flipX="true" isPlayer="true" antialiasing="true" sprite="bf-holding-gf-dead">
<character x="-50" y="330" isGF="false" flipX="true" isPlayer="true" antialiasing="true" sprite="bf-holding-gf-dead" color="#31B0D1">
<anim x="0" loop="false" y="0" fps="24" anim="BF Dies with GF" name="firstDeath"/>
<anim x="0" loop="false" y="-17" fps="24" anim="BF Dead with GF Loop" name="deathLoop"/>
<anim x="0" loop="false" y="14" fps="24" anim="RETRY confirm holding gf" name="deathConfirm"/>
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/bf-holding-gf.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" gameOverChar="bf-holding-gf-dead">
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" gameOverChar="bf-holding-gf-dead" color="#31B0D1">
<anim name="idle" anim="BF idle dance" fps="24" loop="false"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="10"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="7"/>
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/bf-pixel-dead.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character icon="bf-pixel-dead" x="200" y="570" isGF="false" scale="6" flipX="true" isPlayer="true" antialiasing="false" sprite="bf-pixel-dead">
<character icon="bf-pixel-dead" x="200" y="570" isGF="false" scale="6" flipX="true" isPlayer="true" antialiasing="false" sprite="bf-pixel-dead" color="#7BD6F6">
<anim x="0" loop="false" y="0" fps="24" anim="BF Dies pixel" name="firstDeath"/>
<anim x="-5" loop="true" y="-2" fps="24" anim="Retry Loop" name="deathLoop"/>
<anim x="-5" loop="false" y="-2" fps="24" anim="RETRY CONFIRM" name="deathConfirm"/>
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/bf-pixel.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="200" y="570" antialiasing="false" scale="6" gameOverChar="bf-pixel-dead">
<character isPlayer="true" flipX="true" x="200" y="570" antialiasing="false" scale="6" gameOverChar="bf-pixel-dead" color="#7BD6F6">
<anim name="idle" anim="BF IDLE" fps="24" loop="false" x="0" y="0" />

<!-- Offsets are actually multiplied by scale -->
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/bf.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350">
<character isPlayer="true" flipX="true" x="0" y="350" color="#31B0D1">
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/da.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" holdTime="6.1" icon="dad" y="150">
<character isPlayer="false" flipX="false" holdTime="6.1" icon="dad" y="150" color="#AF66CE">
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-2" y="50"/>
<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-2" y="10"/>
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/dad.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" holdTime="6.1">
<character isPlayer="false" flipX="false" holdTime="6.1" color="#AF66CE">
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-6" y="50"/>
<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-10" y="10"/>
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/gf-car.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true" x="75" y="335" icon="gf">
<character isPlayer="false" flipX="false" isGF="true" x="75" y="335" icon="gf" color="#A5004D">
<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</character>
2 changes: 1 addition & 1 deletion assets/data/characters/gf-christmas.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character x="115" icon="gf" y="325" isGF="true" flipX="false" isPlayer="false" antialiasing="true">
<character x="115" icon="gf" y="325" isGF="true" flipX="false" isPlayer="false" antialiasing="true" color="#A5004D">
<anim x="0" loop="true" y="-9" fps="24" anim="GF FEAR" name="scared"/>
<anim x="0" loop="false" y="-9" fps="24" anim="GF Down Note" name="singDOWN"/>
<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" name="danceRight"/>
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/gf-pixel.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="180" y="300" antialiasing="false" scale="6" camx="180" camy="300">
<character isPlayer="false" flipX="false" x="180" y="300" antialiasing="false" scale="6" camx="180" camy="300" color="#C70660">
<anim name="danceLeft" anim="GF IDLE" fps="24" loop="false" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" x="0" y="0" />
<anim name="danceRight" anim="GF IDLE" fps="24" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" x="0" y="0" />
</character>
2 changes: 1 addition & 1 deletion assets/data/characters/gf-tankmen.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character icon="gf" isGF="true" flipX="false" isPlayer="false" antialiasing="true">
<character icon="gf" isGF="true" flipX="false" isPlayer="false" antialiasing="true" color="#A5004D">
<anim x="0" loop="false" y="0" fps="24" anim="GF Dancing at Gunpoint" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" name="danceLeft"/>
<anim x="0" loop="true" y="0" fps="24" anim="GF Dancing at Gunpoint" name="dance-cutscene"/>
<anim x="-315" loop="true" y="6" fps="24" anim="GF Crying at Gunpoint" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" name="sad"/>
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/gf.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true" x="100" y="275">
<character isPlayer="false" flipX="false" isGF="true" x="100" y="275" color="#A5004D">
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="0" />
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="0" />
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/mom-car.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" icon="mom">
<character isPlayer="false" flipX="false" icon="mom" color="#D8558E">
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/mom.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false">
<character isPlayer="false" flipX="false" color="#D8558E">
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/monster-christmas.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="0" y="130" icon="monster">
<character isPlayer="false" flipX="false" x="0" y="130" icon="monster" color="#F3FF6E">
<anim name="idle" anim="monster idle" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="50"/>
<anim name="singRIGHT" anim="Monster left note" fps="24" loop="false" x="-30" y="0"/>
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/monster.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="0" y="100">
<character isPlayer="false" flipX="false" x="0" y="100" color="#F3FF6E">
<anim name="idle" anim="monster idle" fps="24" loop="false" />
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="94"/>
<anim name="singRIGHT" anim="Monster left note" fps="24" loop="false" x="-30" y="20"/>
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/parents-christmas.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="-500" y="0">
<character isPlayer="false" flipX="false" x="-500" y="0" color="#C45EAE">
<anim name="idle" anim="Parent Christmas Idle" fps="24" loop="false"/>
<anim name="singUP" anim="Parent Up Note Dad" fps="24" loop="false" x="-47" y="24"/>
<anim name="singDOWN" anim="Parent Down Note Dad" fps="24" loop="false" x="-31" y="-29"/>
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/pico-speakers.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" icon="pico" x="115" y="-85" camx="195" camy="360">
<character isPlayer="false" flipX="false" icon="pico" x="115" y="-85" camx="195" camy="360" color="#B7D855">
<!-- Left Animations -->
<anim name="shoot1" anim="Pico shoot 1" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle1" anim="Pico shoot 1" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/pico.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="true" x="100" y="300" camx="-100">
<character isPlayer="false" flipX="true" x="100" y="300" camx="-100" color="#B7D855">
<anim name="idle" anim="Pico Idle Dance" fps="24" loop="false"/>

<!-- Sing Animations -->
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/senpai-angry.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character x="150" icon="senpai" camx="100" y="360" isGF="false" scale="6" camy="87" isPlayer="false" antialiasing="false" sprite="senpai">
<character x="150" icon="senpai" camx="100" y="360" isGF="false" scale="6" camy="87" isPlayer="false" antialiasing="false" sprite="senpai" color="#FFAA6F">
<anim x="0" loop="false" y="0" fps="24" anim="Angry Senpai Idle" name="idle"/>
<anim x="4" loop="false" y="1" fps="24" anim="Angry Senpai LEFT NOTE" name="singLEFT"/>
<anim x="2" loop="false" y="0" fps="24" anim="Angry Senpai DOWN NOTE" name="singDOWN"/>
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/senpai.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="150" y="360" antialiasing="false" scale="6" camx="100" camy="87">
<character isPlayer="false" flipX="false" x="150" y="360" antialiasing="false" scale="6" camx="100" camy="87" color="#FFAA6F">
<anim name="idle" anim="Senpai Idle" fps="12" loop="false" x="0" y="0" />

<!-- Offsets are actually multiplied by scale -->
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/spirit.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="70" y="380" antialiasing="false" scale="6" camx="100">
<character isPlayer="false" flipX="false" x="70" y="380" antialiasing="false" scale="6" camx="100" color="#FF3C6E">
<anim name="idle" anim="idle spirit_" fps="24" loop="false" x="0" y="0" />

<!-- Offsets are actually multiplied by scale -->
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/spooky.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="0" y="200">
<character isPlayer="false" flipX="false" x="0" y="200" color="#C5995A">
<anim name="danceLeft" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="0,2,6"/>
<anim name="danceRight" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="8,10,12,14"/>
<anim name="singUP" anim="spooky UP NOTE" fps="24" loop="false" x="-20" y="26"/>
Expand Down
2 changes: 1 addition & 1 deletion assets/data/characters/tankman.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character x="0" icon="tankman" y="180" isGF="false" flipX="true" isPlayer="true" sprite="tankman">
<character x="0" icon="tankman" y="180" isGF="false" flipX="true" isPlayer="true" sprite="tankman" color="#FFFFFF">
<anim x="0" loop="false" y="0" fps="24" anim="Tankman Idle Dance instance 100" name="idle"/>
<anim x="-1" loop="false" y="-7" fps="24" anim="Tankman Right Note instance 1000" name="singRIGHT"/>
<anim x="98" loop="false" y="-90" fps="24" anim="Tankman DOWN note instance 1000" name="singDOWN"/>
Expand Down

0 comments on commit 814bd71

Please sign in to comment.