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Car Controller Public Variables
FL - Front Left Wheel Collider of car.
FR - Front Right Wheel Collider of car.
BL - Back Left Wheel Collider of car.
BR - Back Right Wheel Collider of car.
Fl - Front Left Wheel Transform of car.
Fr - Front Right Wheel Transform of car.
Bl - Back Left Wheel Transform of car.
Br - Back Right Wheel Transform of car.
FL_Rotation - Rotation of the Front Left wheel transform (if it is rotated, then set the vector 3 to the rotation value, if not then leave it as is)
FR_Rotation - Rotation of the Front Right wheel transform (if it is rotated, then set the vector 3 to the rotation value, if not then leave it as is)
BL_Rotation - Rotation of the Back (or Rear) Left wheel transform (if it is rotated, then set the vector 3 to the rotation value, if not then leave it as is)
BR_Rotation - Rotation of the Back (or Rear) Right wheel transform (if it is rotated, then set the vector 3 to the rotation value, if not then leave it as is)
Motor_Torque - Torque of the engine (700 or 900 is recommended value)
Max_Steer_Angle - Maximum Steer Angle for the car (A value between 25 and 35 is recommended)
BrakeForce - Counterforce that the brake should apply (Something like 500 to 1000 would be recommended)
Maximum_Speed - Set this to the maximum speed of the car.
handBrakeFrictionMultiplier - Hand brake friction multiplier, the more it is, the harder it would be to drift ig (Not sure about this as I used a youtube video to do it, check the links in the References to see the video)
handBrakeFriction - Hand Brake Friction (Not sure about this as I used a youtube video to do it, check the links in the References to see the video)
tempo - Don't do anything to this value, if you do, it won't change anything (leave it as 0).
Boost_Motor_Torque - The Motor torque when boost is enabled.
Motor_Torque_Normal - The Original motor torque (Set it to the number of the motor torque)
Engine_Sound - Set this to the audio source with the engine track.
Max_Engine_Audio_Pitch - Set this to the maximum pitch of the audio source
Min_Engine_Audio_Pitch - Set this to the minimum pitch of the audio source
Min_Volume - Set this to the minimum volume of the audio source.
Max_Volume - Set this to the maximum volume of the audio source.
Set_Drift_Settings_Automatically - set this to true if you want the drift setting to be set automatically, set to false if not.
Forward_Extremium_Value_When_Drifting - Set this to the forwards extremum value when drifting (if Set_Drift_Settings_Automatically is false)
Sideways_Extremium_Value_When_Drifting - Set this to the sideways extremum value when drifting (if Set_Drift_Settings_Automatically is false)
Enable_Headlights - Enable if you want headlights, disable if not.
Enable_Brakelights - Enable if you want brake lights, disable if not.
Enable_Reverselights - Enable if you want reverse lights, disable if not.
HeadLights - attach the headlight game objects to this.
BrakeLights - attach the brake light game objects to this.
ReverseLights - attach the reverse light game objects to this.
Enable_Headlights_MeshRenderers - Enable if you want headlights, disable if not.
Enable_Brakelights_MeshRenderers - Enable if you want brake lights, disable if not.
Enable_Reverselights_MeshRenderers- Enable if you want reverse lights, disable if not.
HeadLights_MeshRenderers - attach the headlight game objects to this.
BrakeLights_MeshRenderers - attach the brake light game objects to this.
ReverseLights_MeshRenderers - attach the reverse light game objects to this.
Use_Particle_Systems - Set this to true if you want to use the particle systems.
Car_Smoke_From_Silencer - set the amount to the number of silencers the car has, the particle systems will be the output smoke.
Center_of_Mass - The center of mass so the car doesn't flip or topple when it turns too hard (Set it to the mid-lower part of the car).
frictionMultiplier - The friction multiplier (Not sure about this as I used a youtube video to do it, check the links in the References to see the video)
Car_Rigidbody - Set this to the car's rigid body.
You do not need to do anything with these values as they are read-only.
Links to the videos I have seen to make the Controller
Make Drift Controller Unity (By Pablo) - https://www.youtube.com/watch?v=fy6QgoI4Jh0&t=10s
Low Poly Racing - Making Of - Episode 3 - Unity & Blender (By Imphenzia) - https://www.youtube.com/watch?v=MkOGlTTvaWU