-
Notifications
You must be signed in to change notification settings - Fork 0
Issues: Cokemonkey11/embargo-td
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
OOM while running A*
bug
Something isn't working
priority: high
#21
opened May 11, 2019 by
Cokemonkey11
map is hard to learn - maybe cinematic needed
enhancement
New feature or request
priority: medium
ux
#20
opened May 11, 2019 by
Cokemonkey11
first round needs more time for thinking/reading/mazing
priority: high
timing
ux
#19
opened May 11, 2019 by
Cokemonkey11
players need more build/thinking time between rounds
priority: high
timing
ux
#18
opened May 11, 2019 by
Cokemonkey11
[bug] units sometimes arrive at their far-end, (can't find path?) and turn back around, go straight to spawn location
bug
Something isn't working
priority: high
#16
opened May 11, 2019 by
Cokemonkey11
Mechanics - lumber
enhancement
New feature or request
priority: low
#15
opened Dec 19, 2018 by
Cokemonkey11
Eventually, trained units end up right in your maze
priority: medium
#9
opened Dec 19, 2018 by
Cokemonkey11
ProTip!
Follow long discussions with comments:>50.