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Frequently Asked Questions
Generally, it should be loaded medium-high on the list, after Harmony, Core, and framework mods (JecTools, HugsLib, etc.). This may vary somewhat based upon your particular mod list. Remember to load dependencies, such as CE Guns and compatibility patches, after the core mod.
Ammunition for most weapons is made the Loading Bench, which is unlocked when you research Machining. Mortar shells, grenades, and other items are produced at the Machining Table.
Because, they have the size and firepower of a highly-advanced infantry fighting vehicle. They’re specifically intended to attack fortifications and break static defensive lines, and to that end they require specialized equipment and tactics to defeat. Combat Extended includes a variety of EMP munitions and dedicated anti-tank weaponry, and there are a variety of other weapons and utilities available to defeat circumvent their armor.
There are, broadly speaking, only a handful of hard incompatibilities with Combat Extended, a fair few of which are already marked appropriately in the About.xml. There are, however, certain kinds of mods that require a compatibility patch to function correctly; these include mods that add factions, apparel, melee or ranged weapons, new crafting materials for apparel or weapons, turrets, or new races or pawns.
Mods that add fairly simple things, such as furniture, workbenches, etc. shouldn't have any conflicts with Combat Extended and should run just fine. More complex mods introduce a greater potential for a mod conflict and some may require a bit of special attention, but the vast majority should work without any issues.
Check the list in the description of mods with patches built into the core of Combat Extended. Search for “[Mod] CE" in the Steam Workshop. Check on the Ludeon forums. If you’re still not sure, ask in the comments or on the Combat Extended discord. Patches need to be for the same version of Rimworld as the Combat Extended core mod. If you're certain the mod does not have a compatibility patch, consider putting in a Patch Request in the Issues section.
They are two resources added by Combat Extended required to create various weapons and specialized kinds of ammunition. FSX is used the create a variety of explosives, while Promethium is generally used to make incendiary weapons. FSX can be ‘milked’ from boomalope or boomrats, and Prometheum can be harvested from blazebulbs. It is also possible to obtain them through trade.