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Target Uno for the Behaviors.Animations package
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Didn't see it working on Uno, but not sure if related to #119 or issue with caching or something...
Will have to add another sample and see after?
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michael-hawker committed Jul 10, 2023
1 parent e029049 commit 42fd235
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Showing 3 changed files with 4 additions and 4 deletions.
4 changes: 2 additions & 2 deletions components/Behaviors.Animations/src/MultiTarget.props
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Expand Up @@ -4,6 +4,6 @@
MultiTarget is a custom property that indicates which target a project is designed to be built for / run on.
Used to create project references, generate solution files, enable/disable TargetFrameworks, and build nuget packages.
-->
<MultiTarget>uwp;wasdk;</MultiTarget>
<MultiTarget>uwp;wasdk;wpf;wasm;linuxgtk;macos;ios;android;</MultiTarget>
</PropertyGroup>
</Project>
</Project>
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Expand Up @@ -10,7 +10,7 @@ namespace CommunityToolkit.WinUI.Behaviors;
/// <summary>
/// An <see cref="IAction"/> implementation that can trigger a target <see cref="AnimationSet"/> instance.
/// </summary>
public sealed class StartAnimationAction : DependencyObject, IAction
public sealed partial class StartAnimationAction : DependencyObject, IAction
{
/// <summary>
/// Gets or sets the linked <see cref="AnimationSet"/> instance to invoke.
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2 changes: 1 addition & 1 deletion components/Behaviors.Animations/src/StopAnimationAction.cs
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Expand Up @@ -10,7 +10,7 @@ namespace CommunityToolkit.WinUI.Behaviors;
/// <summary>
/// An <see cref="IAction"/> implementation that can stop a target <see cref="AnimationSet"/> instance.
/// </summary>
public sealed class StopAnimationAction : DependencyObject, IAction
public sealed partial class StopAnimationAction : DependencyObject, IAction
{
/// <summary>
/// Gets or sets the linked <see cref="AnimationSet"/> instance to stop.
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