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Creoverse

Discord

Welcome to the public issues and wiki repository for Creoverse. Currently we are in the development phase, we plan to have a pre-alpha out by october 4, 2020.

Bugs

When reporting a bug, please include the following information.

  • How do you reproduce it?
  • What do you expect?
  • what do you get instead?

Features

When requesting a core feature, unless its a Lua API request, please explain why this should be a core feature instead of a mod/package.

What is our game about?

Play games, socialize, and create. Always be connected with your friends whether you are loading into a game or connected in a different server.

Core Features

  • Avatars
  • Gamemodes
  • Packages (mods)
  • Sandbox building
  • Lua API
  • Party System
  • Dedicated servers
  • 64-bit coordinate system
  • Voxel Engine

Core features being worked on now for Pre-Alpha Release

  • Avatars
  • Gamemodes
  • Packages (mods)
  • Lua API
  • Dedicated Servers

Avatars

Upload custom avatars.

Gamemodes

Define the rules of your game. Killing hordes of zombies, flight simulation, Building contraptions, or playing Prop Hunt.

Packages (mods)

A package contains functionality and/or content to expand the game with. Servers have control over what packages are loaded per game instance, the gamemode, and world.

Packages contain

  • Gamemodes
  • Lua client/shared/server
  • Models/Textures/Materials/Sounds

Lua API

Using Lua 5.3 for now probably going to move to 5.1 for Lua JIT.

Party System

Create a party similar to a Discoord server. When loading or not connected to any servers you are transferred to the party lounge.

Dedicated Servers

Host your own servers running your own configuration of packages.

64-bit Coordinate System

Great for large-scale simulations. Space gamemodes, planetary rendering, and large scale voxel worlds.