Releases: CrushyGreenRen/NocturnalOwlDeverticeEditor
N.O.D.E v2.2s
N.O.D.E v2.2s
Release Date: 3rd October 2021
(copied from whatsnew.md)
Status: Final Release
Hope this release of N.O.D.E will be of very great use, as 2.2s will be the final version.
General Additions
Brought back the Level Variable generator. 2-path levels are now supported, and presets actually work.
Workstation Additions
Added Warp Node support! Luxor 2 modders, this is for you.
After placing a warp node, N.O.D.E will automatically change to Hidden mode.
Press X to toggle Warp Mode. Warp nodes will be automatically be marked as Hidden for you.
Added an experimental Show All Vertices function! This uses ActionScript line methods.
Using lines for the dots instead of drawing individual boxes eases load, though vertices that are close to eachother will look "connected". I tried drawing individual boxes per vertice - it works, but it made N.O.D.E laggier the more vertices you add. :s
Added a Sparkle exporter! Use N.O.D.E for both Luxor and Sparkle mods!
N.O.D.E will use positive Y-values for this one, as Luxor and Sparkle treat negative Y values differently.
To export your map as a Sparkle map, hold Alt and click Save. It's quite barebones, though - add the tunnels and shooter positions yourself.
Mirrored path creation! Easily make maps like Ra's Journey to the West and Nepthy's Garden! They can be found in Edit Mode under Path Augmentation > Mirror.
Keep in mind for mirroring paths by 180° or mirroring paths vertically that the program assumes that your path is properly aligned in the first 500 pixels (i.e. path is centered vertically in a 800x500 area). Since N.O.D.E is for Luxor anyway.
Added Ctrl+Z support. Delete vertices with the well-known Undo shortcut! (only has support for vertice undoing. making an undo list would be very tricky, AND unlikely)
Added Ctrl+S support. Easily save your maps!
Ctrl+Alt+S shortcut for Sparkle map export.
Added warnings for soft limits in the Stage Mapper (logger only).
More funni easter eggs. Find them yourself.
Bugfixes
SM Discord button was clickable in Instructions.
Clicking the Close button in the Instructions dialog didn't go back to page 1.
Path preview color preview squares in the N.O.D.E Settings menu didn't go away when settings are reset.
"Please switch to Trace Mode" message gets called both when you hold down the mouse and release it, causing it to duplicate. Now it respects your settings.
N.O.D.E Changes
The vertice limit is now 1000 instead of 999 vertices. (since obj vertices count from ONE, dammit!)
Changed Map Name functionality: textbox is toggleable. When editing the map name, hotkeys are disabled.
Changed Custom Cursor behavior: focusing on the sidebar will now hide it (and vice versa).
Fixed text box font oversights in the Import Path screen.
Fixed font oversights in the Map and Stage Map editors.
Fixed GVF output (removed leading whitespace and set Min/MaxScales to 1.00)
UI/UX touchups, generally makes everything darker. And look like a BeardLib Editor ripoff!
Minor code optimizations.
Projector Changes
Removed built-in menu bar.
Removed all Flash built-in shortcut functionality, including full screen, next/previous frame and zoom. (Hell yeah!)
Removals
Removed leftover music and Random Path Generator code.
Removed leftover assets from previous versions.
N.O.D.E v2.1c
Released November 20, 2020. I just forgot to upload this to GitHub :p
Changes
- MASSIVE UI overhaul, getting rid of an inconsistent and messy UI.
- The EULA has been shred; N.O.D.E now uses GPLv3 with direct permission from the author and is also now open-source.
- Changed texture of sphere cursor and the latest placed vertice cross.
- Initialization now checks if you have a username set instead of checking for user volume.
- Default color is now #2182e5. You can also find this in the Presets.
- Preset color #3d3c3a is now #161616.
- Logger color no longer saves for the current N.O.D.E session when Save is not confirmed.
- Original placeholders for the background and stage_select image have been added.
- The instructions got a major axe: the mod showcases. Since I aim N.O.D.E to be more oriented on being straightforward and clean, they unfortunately had to go. The instructions has also been changed to fit with N.O.D.E's new theming.
Additions
- Added the ability to customize the Visible and Hidden path line colors.
- Added the ability to set Path Preview Thickness with options of 2 (default), 4, 6, 8, 16 and 32.
- Resetting your data in the Settings menu now ask for confirmation before proceeding. (finally!)
- Added the spr and tga files of the top facing pyramid.
Removals
- Removed ALL music tracks, which decreased the SWF file's size from 277 MB to 4.42 MB (!!)
Fun Fact: The fla source file was 1.3 GB - removing those tracks shrunk it to 23.9 MB!
This removes the vol, tracklist and track commands and the jukebox. - Removed the ability to pause the editor.
- Removed the Random Path Generator.
- nunya and rowlet/cowlppy have been removed. Yes, Cowlppy had to go. He felt too old to be in N.O.D.E, so old that Konis doesn't even use him as his profile picture anymore! :(
- Fortunately, Cowlppy's legacy lives on as the outline in the icon.
- The Level Var generator and Luxor 3 segment generator have been removed (or rather, inaccessible by normal means).