This library is an experimentation with Neumorphism UI (New + Skeuomorphism) on Android with Jetpack Compose.
And your app level build.gradle
. (Make sure you have compose dependencies as well)
implementation("me.nikhilchaudhari:composeNeumorphism:1.0.0-alpha02")
Just add modifier = Modifier.neumorphic()
to any of your UI element of Jetpack-Compose (just like you do for other modifiers).
You've three basic Neu shapes available -
Punched
, 2.Pressed
, 3.Pot
These are not standard names for Neumorphism UI, I just named them based on how they look (at least to me).
And you can also configure the corner families of those shapes as Oval
or Rounded
Card(
backgroundColor = Color(236, 234, 235),
shape = RoundedCornerShape(12.dp),
modifier = Modifier
.padding(16.dp)
.size(300.dp, 100.dp)
.neumorphic(
neuShape =
// Punched shape
Punched.Rounded(radius = 8.dp)
Punched.Oval()
// Presssed Shape
Pressed.Rounded(radius = 4.dp)
Presssed.Oval()
// Pot shape
Pot.Rounded(radius = 8.dp)
Pot.Oval()
)
){/*card content */}
For Rounded
corner-family, you can configure the radius of how much rounded corner you want. The default Neu shape is Punched.Rounded(radius = 12.dp)
.
The Punched
shape would work with Cards, Buttons, etc.
You should use Modifier.clip()
while using Pressed
shape, because there's known issue of shadow placeents for Pressed shape. Check the sample app for more code snippets.
P.S: Even I'm yet to experiment it with all UI elements.
The idea of Neumorphism UI is simple, just create two shadows light and dark and draw those around the UI component from top-left and bottom-right corners.
Just make sure you are using the same colors for your Surface and for the UI elements.
You can configure the shadow insets
, color
and elevation
Params | Description |
---|---|
lightShadowColor |
Default value - Color.White - Set the light shadow color you want |
darkShadowColor |
Default value - Color.Gray - Set the dark shadow color you want. |
elevation |
Default value - 6.dp - Set the elevation for the shadow. |
neuInsets |
Default values - NeuInsets(6.dp, 6.dp) - Insets = Horizontal, Vertical - Placements of your shadows i.e How do you want to place your |
strokeWidth |
Default value - 6.dp - Stroke width of the internal shadows. Stroke width is for only Pressed and Punched . |
Button(
onClick = { /*TODO*/ },
modifier = Modifier
.padding(12.dp)
.neumorphic(
// assing neuShape
//...
lightShadowColor = Color.White,
darkShadowColor = Color.Gray,
elevation = 4.dp,
strokeWidth: Dp = 6.dp,
neuInsets = NeuInsets(6.dp, 6.dp)
)
)
- Add
LightSource
option and place the shadows accordingly (It is, by default, top-left right now) - Migrate from RenderScript
- Fix clipping and shadow positioning with insets
- Update sample app and code with Jetpack-Compose guidelines
Idea is simple - just draw the two shadows light and dark around the UI element. I'm using RenderScript to blur two GradientDrawables. I know it's going to be deprecated in the Android 12. I'll surely update the code to migrate from RenderScript. If Renderscript throws any exception / not able to blur the drawable, I'm using StackBlur algorithm from Mario Klingemann as a workaround.
I can't surely say. I'm already experimenting drawing shadow on UIs with Jetpack Compose and improving this library. I request you to try and please help to make it work.
You can use this right now if you want to play with shiny Neumorphism UI. The library is in alpha and there are some known issues regarding shadow rendering and clipping. Please raise issue if you found any.
Please contribute! I'm just getting my hands dirty with Jetpack-Compose.
There is heavy chance that the code may/may not be correct/holding best practices. I request you to contribute/ raise issues/ send PRs so I can learn too.
You can use the Github Discussion to discuss and ask questions. Or you can reach out to me on Twitter @CuriousNikhil.
Licensed under Apache License, Version 2.0 here