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@CurtR95 CurtR95 released this 12 Jan 21:52
· 56 commits to master since this release
6ad76b2

Not a very exciting patch, but nevertheless required. Just squashing bugs. There are however two minor features to celebrate!

Features:

  • Tokens are set up at the creation of a character! No more fiddling with Token settings, Characters are automatically given vision, made friendly and an HP bar and VP bar is shown. HP is accurately reversed, with code inspired from the StarWarsFFG guys, thanks @StarWarsFoundryVTT, check out their far better system here.
  • Token Images are set to something more Dishonored-y. Thanks @mkscho63 for the inspiration here. Also check out their Star Trek Adventures 2d20 system here. (Closes #79)

Key Fixes:

  • Equipables are no longer janky. They now work as expected, health is calculated at that moment also and this is reflected via tokens and the such also. As a whole, it is a pretty adaptable system now. (Closes #81)

Other Fixes:

  • Fixed a case where you could + a non-numeric value like "+help!" and it would attempt to do so and result in NaN. (Closes #85)
  • Commented a bunch of stuff in tracker.js which has resulted in a few small fixes. (Closes #86)
  • Momentum & Chaos was actually editable if you did not have the permissions, but only if you knew how to "hack" using dev tools, this can no longer happen. (Closes #84)
  • A fix that keeps Momentum & Chaos in sync (Thanks again @mkscho63!)
  • ALL console.log entries have been removed that were not intentional. This means you can triage issues without random noise appearing in the console.