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Cyrisub/MyRenderer

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This is a personal project for testing and learning.

CPU rasterizer based on Unity 2021.3.5f1.

Dependent packeges:

  • Burst and Jobs for parallel rasterization.
  • mathematics to optimize math calculation.

Note: bufffers like Color[] and float[] in C# could be very slow in filling or clearing, so i use some NativeArray<> and unsafe memory operations to improve it.

output: output

profiler reference: profiler

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