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Releases: D12-Dev/OpenWorld

Open World Server v1.0.4

05 May 21:55
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  • Re-added Map sync (The server owner must generate the world without DLC, preferably running just openworld).
  • Re-added backups, (The default interval is 6 hours, please change this depending on your storage).
  • Added in-chat command responses, and say command
  • Added server passwords. Keep blank for no password query.
  • Added a Dev Console toggle in the Config.json that adds extra error logging.
  • Added in change password command.

Open World Server v1.0.3

17 Apr 19:58
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Released alongside client v1.2.

Command changes:

  • Added a transfer command to swap saves between two players.
  • Added a save command for the console to force a player to save.
  • Added a clear command to clear the console log.
  • Added a wipe command, so that servers can now be wiped without manual file deletion.

Back-end changes:

  • You can now op, de-op and ban offline players.
  • Added some error logging to the server log for easier debugging and troubleshooting.
  • Servers will now attempt to save the game before kicking players.
  • Removed the reconnect command (functionally useless)

Open World Server v1.0.2

07 Apr 11:49
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  • Added a shutdown util to the server code. Use the shutdown command rather than exit to save before shutting down!!

[NEW MOD ONLY] Open World Server v1.0.1

06 Feb 11:34
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First public release of servers after entire code rewrite.

[OLD MOD] Open World Server v1.4.2

05 Nov 01:29
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  • Adds support to the new faction structures added.
  • Improvement to overall stability of the server.

Open World Server v1.4.1 PATCHED 11/03/2022

29 Oct 20:34
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Open World Server v1.4.0

02 Aug 11:25
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ℹ️ - DISCLAIMER: The server now needs to .NET Core 3.1 installed in the hosting machine to run!

1 - The framework has been updated! Now running .NET Core 3.1! This will help with overall stability of the server and maybe prevent certain random crashes from occurring (Latest one not confirmed yet)

2 - Certain tweaks have been made to the netcode of the server! Although just small bits, they should be enough to make a difference with larger servers.

3 - Unused files and dependencies that were present inside the server have been deleted. They were ancient files no longer in use or unoptimized code that was no longer required, so now the server should work faster and maybe, just maybe, be a bit smaller in size.

Open World Server v1.3.9

07 May 13:54
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1 - "GiveItem" and "GiveItemAll" commands have been added! These will allow server administrators to distribute items to whoever they want if needed. The transfer is handled as a normal trade, making items spawn inside the "Trading" stockpile of the player, or the center of the map if missing.

2 - "Protect" and "Deprotect" commands have been added! These two commands allow administrators to temporarily protect players against any multiplayer events until they log in for the next time. When PvP is added, this command will also protect against it.

3 - "Immunize and Deimmunize" commands have been also added! These two work as an extended version of the two above, granting complete immunity against events permanently, or until an administrator revokes these privileges from the player.

4 - The server package will now always contain a folder called "Extras". Inside here, a copy of all the relevant files (The main server settings for now) will be present, as well as the files to enable "Core" and both of the DLCs.

Open World Server v1.3.8

28 Apr 21:56
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ℹ️ - DISCLAIMER: This version adds new stuff to the "Server Settings.txt" file, please, delete your previous one and let the server regenerate It or manually tweak It!

ℹ️ - DISCLAIMER 2: Servers are required to be updated for clients to be able to join. Since both netcode, server and client, will undergo changes in newest release!

1 - Chat can now be toggled from the server settings! This will allow server owners to completely turn off this option if not needed at all.

2 - Chat can now be protected via low level profanity filter! This option can be toggled from the server settings file!

3 - The server is now capable of filtering the modlists of connecting players! This will prevent any user connecting with a modified local version of a mod the server is asking for! Function can be toggled from the server settings.

Open World Server v1.3.7

23 Apr 19:45
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1 - The "Kick" command has been added! You can now use this to forcefully close the connection with any given player. Why was this command not included yet?

2 - A bug that made players sometimes unable to join back a server until it restarted has been fixed! While not happening on all servers, the ones that didn't restart periodically were more prone to have this happening.

3 - A bug that made certain online interactions break sometimes (Trades not going through, chat disconnecting users, etc.) has been fixed!

4 - A file called "Debug.bat" has been included into the Windows server files, to help diagnosing errors where the console just closes or refuses to open. It will now be shipped from now on and since linux based servers natively work like this those will not receive the file.