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Merge pull request #1 from D4ina/bison
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Bison
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D4ina authored Dec 1, 2022
2 parents 576033b + 06f8f3a commit 27e7d8b
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6 changes: 5 additions & 1 deletion README.md
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Expand Up @@ -14,7 +14,11 @@ Certified Pilot Trait for changing gameplay to make it feel more like titanfall.
TF2 Titans (Northstar, Tone, Ronin, Ion, Scorch, Legion)
MOAR WEAPONS (Both Lore and Custom)

Hacker Frames, based on the Original 3 but take use of LancerRPGs hacking / Tech Attacks for a bit more variety.
Hacker Frame, based on one of the Original 3 but take use of LancerRPGs hacking / Tech Attacks for a bit more variety.

Bison, an unreleased frame. This will be built up from some concensus from Reddit and other additions I have found on the web that make what I have envisioned.

Templar, a dedicated Artillery titan frame. Not much else needs to be said.

A bunch of Titanfall themed Mech Mods

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2 changes: 1 addition & 1 deletion lcp_manifest.json
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Expand Up @@ -2,6 +2,6 @@
"name": "Titanfall Overhaul",
"author": "Hammer",
"description": "LCP modifaction to add titanfall base frames with additional modifications for making Titanfall 2 Frames.",
"version": "0.3.5b",
"version": "0.3.6b",
"item_prefix": "tfimc"
}
142 changes: 68 additions & 74 deletions lib/frames.json
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Expand Up @@ -5,7 +5,7 @@
"source": "IMC",
"name": "Atlas",
"mechtype": [
"Striker"
"Balanced"
],
"image_url": "https://www.dropbox.com/s/tsk987szzfk6z71/atlas-imc.png?raw=1",
"y_pos": 13,
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"Flex"
],
"stats": {
"size": 1,
"size": 2,
"structure": 3,
"stress": 4,
"armor": 1,
Expand Down Expand Up @@ -160,8 +160,8 @@
"size": 2,
"structure": 5,
"stress": 4,
"armor": 4,
"hp": 12,
"armor": 3,
"hp": 10,
"evasion": 8,
"edef": 8,
"heatcap": 5,
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},

{
"id": "imc_bison",
"license_level": 4,
"source": "IMC",
"id": "militia_bison",
"license_level": 1,
"source": "MILITIA",
"name": "Bison",
"variant": "Ogre",
"mechtype": [
"Defender"
"Striker"
],
"image_url": "https://www.dropbox.com/s/92r79x3xp0k4pk9/ogre-imc.png?raw=1",
"image_url": "https://www.dropbox.com/s/eh04br8xnp749x2/bison.png?raw=1",
"y_pos": 16,
"description": "The H-KA02/a Ogre Heavy Titan is a Titan model produced by Hammond Armament Division and Wonyeon Defense. Developed as an extremely tough Titan chassis, the Ogre's design has been compared to a main battle tank, optimized for taking higher amounts of damage and dealing out more than the Atlas or Stryder Titans. The Ogre stands slightly taller than the Atlas and has bulkier armor. The main entry point of an Ogre is via a large hatch on its top rather than the chest, like the Atlas or Stryder. The Ogre is equipped with a Shield Core, which amps the Titan's shield for a limited time.",
"description": "The KA-BI50N was originally a mining mech from Kodai Mining Industries (A subsidiary of the IMC) though after the destruction of Demeter many workers defected to the Militia bringing their modified Ogre frames with them. The Bison represents some of the Militias best ingenuity at work, combining what they learnt from the Vanguard with IMC technology. At this point in time there are very limited Bison in use due to the limited production of Kodai Mining varients of Ogre Frames but they still see very active use in some post Typhon battles.</i>",
"mounts": [
"Heavy",
"Integrated",
"Aux"
],
"integrated": ["imc_bifist_intergrated"],
"stats": {
"size": 2,
"structure": 5,
"structure": 4,
"stress": 4,
"armor": 4,
"hp": 12,
"evasion": 8,
"edef": 8,
"heatcap": 5,
"repcap": 6,
"sensor_range": 4,
"armor": 2,
"hp": 14,
"evasion": 6,
"edef": 10,
"heatcap": 4,
"repcap": 4,
"sensor_range": 8,
"tech_attack": 0,
"save": 10,
"speed": 3,
"sp": 5
"sp": 3
},
"traits": [
{
"name": "ITS A WALKING FRIDGE",
"description": "OGRE can be used for hard cover by adjacent allied characters. OGRE also counts as one size above for the purpose of interactions."
"name": "Sub-Frame",
"description": "BISON is a subframe of the OGRE titan. Please double check in with your DM/GM before using this titan if they will allow you to use it.<br> Recommended Case: GM requires you to have 2LL in OGRE!"
},
{
"name": "Juggernaut Type",
"description": "If the BISON is moving then you may add +3 to agility Saves and +6 to your agility. You may also add +1 to your speed for every turn spent in motion. (<i>Resets after stopping</i>)",
"synergies": [
{
"locations": [ "agility", "skill_check" ],
"detail": "BISON gains +3 on Agility checks and saves if the titan has moved this turn."
}
]
},
{
"name": "Heavy Frame",
"description": "OGRE cannot be knocked back, pushed, pulled, or be knocked prone by actors smaller than itself."
"description": "Bison cannot be knocked back, pushed, pulled, or be knocked prone by actors smaller than itself."
},
{
"name": "Slow",
"description": "OGRE gets +1 Difficulty on agility checks and saves.",
"synergies": [
"name": "Bulk Up",
"description": "Bison Deploys a dome shield that extends for 4 tiles from the center. While inside the bubble all damage is reduced by 1d6+Structure.",
"deployables": [
{
"locations": [ "agility", "skill_check" ],
"detail": "OGRE gains +1 Difficulty on Agility checks and saves."
"name": "Bulk Shield",
"type": "Dome",
"detail": "Bulk Shield Detail Section",
"size": 4,
"activation": "action",
"deactivation": "quick",
"instances": 1,
"cost": 1,
"armor": 1,
"hp": 10,
"evasion": 0,
"edef": 8,
"heatcap": 1,
"repcap": 1,
"sensor_range": 0,
"tech_attack": 0,
"save": 6,
"speed": 0,
"pilot": false,
"mech": true,
"tags": []
}
]
}
],
"core_system": {
"name": "Shield Core",
"description": "Lifes good, I like living, so whats better than a literal shield wall that blocks projectiles from hitting you while still being able to fire back.",
"active_name": "Big Blue Friend",
"active_effect": "Drop a lightwall barrier at your feet. It has 10hp and blocks all incoming projectiles as if it is hard cover. Once placed the Hardwall cannot be moved unless picked up and repositioned.",
"name": "Beserker Core",
"description": "<i>D&D moment. When your beserker rages even the fires of hell turn up to watch the chaos that will ensue.</i>",
"active_name": "Wildfire of the Frontier",
"active_effect": "Bison gains the following effects from Beserker Core: <br> <ul><li>+1 Speed</li> <li>All attacks now gain 1d6 burn damage.</li> <li>All weapons with the loading tag are ignored while beserker core is enabled.</li></ul>",
"activation": "Quick",
"deactivation": "Quick",
"deployables": {
"name": "Hardwall",
"type": "Deployable Cover",
"detail": "Drop a wall at your Feet that wraps one hex to the left and right around where your mech is located.",
"size": "3",
"activation": "Quick",
"deactivation": "Quick",
"redeploy": "Quick",
"instances": 1,
"cost": 1,
"armor": 1,
"hp": 10,
"evasion": 0,
"edef": 0,
"heatcap": 0,
"repcap": 0,
"sensor_range": 0,
"tech_attack": 0,
"save": 0,
"speed": 0,
"pilot": false,
"mech": true,
"actions": [],
"bonuses": [],
"synergies":[],
"counters": [
{
"id": "count_shieldcorecounter2",
"name": "Deployed Shield Capacity",
"default_value": 10,
"min": 0,
"max": 10
}
],
"tags":[
{
"id": "tg_smart_iff",
"val": "friendly"
}
]
"counters": {
"id": "beserkercore",
"name": "Beserker Core Countdown",
"default_value": 3,
"min": 0,
"max": 3
},
"tags": [
]
}
},


{
"id": "militia_vanguard",
"license_level": 2,
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42 changes: 41 additions & 1 deletion lib/systems.json
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Expand Up @@ -4,7 +4,7 @@
"name": "Vortex Shield",
"source": "IMC",
"license_level": 0,
"effect": "Upon activating the ability block all damage until you deactivated it. Should you take damage while the system is active, do not reduce your hp. Instead reduce the shield counter by one for each attack. When deactivating the Shield pick a target within <b>RANGE: 10</b>, deal <b>2 Kinetic</b> damage for each captured attack. If your counter runs out you must pick a target within line of sight or all shots will miss. Add one to your counter for every turn the shield is deactivated.",
"effect": "Upon activating the ability block all Kinetic, Energy and Explosive Damage <i>(EXCLUDES AOE EXPLOSIVE DAMAGE)</i> until you deactivated it. Should you take damage while the system is active, do not reduce your hp. Instead reduce the shield counter by one for each attack. When deactivating the Shield pick a target within <b>RANGE: 10</b>, deal <b>2 Kinetic</b> damage for each captured attack. If your counter runs out you must pick a target within line of sight or all shots will miss. Add one to your counter for every turn the shield is deactivated.",
"type": "Shield",
"sp": 1,
"description": "Absorb incoming fire and redirect it back at the enemy.",
Expand Down Expand Up @@ -95,6 +95,46 @@
"description": "Adds dash jets to react to incoming attacks and dodge out of the way.",
"tags": [
]
},

{
"id": "sys_bulkup",
"name": "Bulk Shield",
"source": "Militia",
"license": "Bison",
"license_id": "militia_bison",
"license_level": 2,
"effect": "",
"type": "System",
"sp": 2,
"description": "Bison Deploys a dome shield that extends for 4 tiles from the center. While inside the bubble all damage is reduced by 1d6+Structure.",
"deployables": [
{
"name": "Bulk Shield",
"type": "Dome",
"detail": "Bulk Shield Detail Section",
"size": 4,
"activation": "action",
"deactivation": "quick",
"instances": 1,
"cost": 1,
"armor": 1,
"hp": 10,
"evasion": 0,
"edef": 8,
"heatcap": 1,
"repcap": 1,
"sensor_range": 0,
"tech_attack": 0,
"save": 6,
"speed": 0,
"pilot": false,
"mech": true,
"tags": []
}
],
"tags": [
]
}

]
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