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Merge pull request #23 from DARwins1/2.5.0
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2.5.0
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DARwins1 authored Nov 11, 2021
2 parents 7663b40 + e1a4f49 commit 9de5fcc
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Changelog:

Refactored v2.5.0

A larger update that does a lot of work under the hood, a balance update, and some level tweaking all in one. Saves from earlier versions should be compatible, but there may be some funkiness.

Changes:
- Updated stats of weapons/modifiers to 4.2.1 MP balance.
- Completely overhauled transition technology scripting, this shouldn't cause any direct gameplay changes, but it should fix technology becoming un-obsoleted when transitioning campaigns.
- Made Target Acquisition Artillery Shells (and subsequent upgrades) obtainable.
- Scavengers now start getting research upgrades starting from Alpha 3, these upgrades are granted slower than in camBalance, but by Alpha 8 they are identical to camBalance.
- Removed a TON of redundant model files.
- The game now checks if the player has any Cyborg Factories before giving a Game Over.
- Updated the Cyclone's projectile model.

Level Specific Changes:
Alpha 6 (Assault On The Plateau)
- NP reinforcement tweaks.
Alpha 8 (Synaptic Link)
- Some trigger tweaks.
- Added some MRA batteries around the NP base.
Alpha Final
- Added MRA batteries around the map.
Gamma 3 (Gamma Base Rescue)
- Replaced the Seraph batteries near the west LZ with Archangels.
- Placed some Seraph batteries near the east LZ.
Gamma 5 (NEXUS Intrusion)
- Mk 3 Circuits brings the hack fail chance to 95% now.
Gamma 6 (Reunited)
- Replaced two Seraph batteries with Archangels, and added a second pair Archangels in the SE base.
- Moved some Seraph batteries around in the SE base.
Gamma Final
- Scattered a bunch of Seraph Missile batteries around the map, keep your eyes peeled!


Refactored v2.4.1

Just a small patch that tweaks a few levels.
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