Releases: DEMOLITIONDON96/Spectra-Engine
Releases · DEMOLITIONDON96/Spectra-Engine
v0.2.1 Hotfix
What's New:
- Replaced all app icons with original assets
- Renamed all exe file names
- made some tweaks to the crash dialog
- fixed icon bops breaking on Forever & Spectra HUDs
- Fixed Main Menu null text
- Fixed Color Highlights not working on Forever & Spectra HUDs
- Fixed scores not updating on some HUDs
v0.2
New Changes
- Redone Hit Windows System
- Reworked Camera Movement
- Hardcoded Shaders to experiment with
- You can choose a skin for the HUD
- Fixed Sustain Note Length
- Strumline & Note Modcharts (Experimental)
- Optimization
v0.1: Initial Release
An Unofficial Release of the currently deprecated engine: Forever Engine Feather by BeastlyGhost
Changes/Modifications This Engine Has:
Original Engine Implementations
- All of Forever Engine Legacy's Features;
- A Scripting System based on HScript, SScript;
- Reorganized
source/
folder; - An Events System based on Hypno's Lullaby;
- Fully Softcoded Game Weeks and Characters.
Other Stuff
- Reformatted Vocals/Voices File (Can Now Have Both BF & Opponent Voices in separate files, as seen here)
- Song Cards with customizable jsons (yes, you can do the Imposter V4 cards, you can stop asking now)
- Pixel Characters Antialiasing Fix (character name must have "-pixel" for the suffix)
- Scroll Speed Multiplier Event no longer crashes the game
- Fixed Hitbox for Upscroll Users
- No Animation Notetype (For Those that want a unique animation to play out at the same time a character is hitting notes)