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* Add fisheye cameras Signed-off-by: Timo Korthals <timo.korthals@claas.com> * Fix fisheye parameters for cycles Signed-off-by: Timo Korthals <timo.korthals@claas.com> * chore: Update camera.schema.yaml with enum for lense_type and $ref for fisheye_fov * chore: Update camera.py to use "lens" instead of "lense" and fix typo in error message * Update camera.py to allow for dynamic change of lens parameter during job * Add fisheye camera configuration and update schema for lens types * Update camera documentation to include lens types and parameters * Enhance camera schema: set default lens type to PERSPECTIVE and update required fields for fisheye lens types * Add fisheye camera output paths to integration test workflow * Rename `scale_std` to `scale_standard_deviation` in documentation and configuration files for consistency * Bump version to 1.4.0 in pyproject.toml * Fix typo in simulated scatter schema: correct `scalscale_standard_deviatione_std` to `scale_standard_deviation` * Remove unused `res` parameter from perlin operation in test job configuration * Add structured light output schema and update camera schema references --------- Signed-off-by: Timo Korthals <timo.korthals@claas.com> Co-authored-by: Anton Elmiger <anton.elmiger@gmail.com>
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syclops/blender/sensor_outputs/schema/structured_light.schema.yaml
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description: Structured light pattern output from a camera with a projected pattern. | ||
type: array | ||
items: | ||
type: object | ||
properties: | ||
id: | ||
description: Unique identifier of the output | ||
type: string | ||
frame_id: | ||
description: Frame ID to attach the structured light source to | ||
type: string | ||
samples: | ||
description: Render quality of the image. More means a better quality and more samples per pixel. | ||
type: integer | ||
intensity: | ||
description: Light intensity of the structured light pattern | ||
type: number | ||
scale: | ||
description: Scale factor of the Voronoi pattern | ||
type: number | ||
debug_breakpoint: | ||
description: Whether to break and open Blender before rendering. Only works if scene debugging is active. | ||
type: boolean | ||
required: [id, frame_id, samples, intensity, scale] | ||
minItems: 1 | ||
maxItems: 1 |
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