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Remove the "Syndicate" prefix from some items (#451)
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* syndiaudit

* Update code/game/objects/items/tools/crowbar.dm

Co-authored-by: Gallyus <5572280+francinum@users.noreply.github.com>

* Update code/game/objects/structures/bedsheet_bin.dm

Co-authored-by: Gallyus <5572280+francinum@users.noreply.github.com>

---------

Co-authored-by: Gallyus <5572280+francinum@users.noreply.github.com>
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Kapu1178 and francinum committed Aug 1, 2023
1 parent f54a579 commit 6efe399
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Showing 11 changed files with 10 additions and 16 deletions.
2 changes: 1 addition & 1 deletion code/game/machinery/syndicatebomb.dm
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Expand Up @@ -3,7 +3,7 @@

/obj/machinery/syndicatebomb
icon = 'icons/obj/assemblies.dmi'
name = "syndicate bomb"
name = "bomb"
icon_state = "syndicate-bomb"
desc = "A large and menacing device. Can be bolted down with a wrench."

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3 changes: 1 addition & 2 deletions code/game/objects/items/defib.dm
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Expand Up @@ -691,7 +691,6 @@
. = ..()

/obj/item/shockpaddles/syndicate
name = "syndicate defibrillator paddles"
desc = "A pair of paddles used to revive deceased operatives. They possess both the ability to penetrate armor and to deliver powerful or disabling shocks offensively."
combat = TRUE
icon = 'icons/obj/defib.dmi'
Expand All @@ -700,7 +699,7 @@
base_icon_state = "syndiepaddles"

/obj/item/shockpaddles/syndicate/nanotrasen
name = "elite nanotrasen defibrillator paddles"
name = "advanced defibrillator paddles"
desc = "A pair of paddles used to revive deceased ERT members. They possess both the ability to penetrate armor and to deliver powerful or disabling shocks offensively."
icon_state = "ntpaddles0"
inhand_icon_state = "ntpaddles0"
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4 changes: 2 additions & 2 deletions code/game/objects/items/grenades/syndieminibomb.dm
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@@ -1,6 +1,6 @@
/obj/item/grenade/syndieminibomb
name = "grenade"
desc = "A syndicate manufactured explosive used to sow destruction and chaos."
name = "syndicate minibomb"
icon = 'icons/obj/grenade.dmi'
icon_state = "syndicate"
inhand_icon_state = "flashbang"
Expand All @@ -19,7 +19,7 @@
qdel(src)

/obj/item/grenade/syndieminibomb/concussion
name = "HE Grenade"
name = "HE grenade"
desc = "A compact shrapnel grenade meant to devastate nearby organisms and cause some damage in the process. Pull pin and throw opposite direction."
icon_state = "concussion"
ex_heavy = 2
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2 changes: 1 addition & 1 deletion code/game/objects/items/storage/holsters.dm
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Expand Up @@ -99,7 +99,7 @@
),src)

/obj/item/storage/belt/holster/chameleon
name = "syndicate holster"
name = "chameleon holster"
desc = "A hip holster that uses chameleon technology to disguise itself, due to the added chameleon tech, it cannot be mounted onto armor."
icon_state = "syndicate_holster"
inhand_icon_state = "syndicate_holster"
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1 change: 0 additions & 1 deletion code/game/objects/items/tools/crowbar.dm
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Expand Up @@ -120,7 +120,6 @@
return COMPONENT_NO_DEFAULT_MESSAGE

/obj/item/crowbar/power/syndicate
name = "Syndicate jaws of life"
desc = "A re-engineered copy of Daedalus' standard jaws of life. Can be used to force open airlocks in its crowbar configuration."
icon_state = "jaws_syndie"
toolspeed = 0.5
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1 change: 0 additions & 1 deletion code/game/objects/structures/bedsheet_bin.dm
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Expand Up @@ -222,7 +222,6 @@ LINEN BINS
dream_messages = list("a unique ID", "authority", "artillery", "an ending")

/obj/item/bedsheet/syndie
name = "syndicate bedsheet"
desc = "It has a syndicate emblem and it has an aura of evil."
icon_state = "sheetsyndie"
inhand_icon_state = "sheetsyndie"
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2 changes: 1 addition & 1 deletion code/modules/clothing/masks/gasmask.dm
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Expand Up @@ -152,7 +152,7 @@
flags_cover = MASKCOVERSEYES

/obj/item/clothing/mask/gas/syndicate
name = "syndicate mask"
name = "red gasmask"
desc = "A close-fitting tactical mask that can be connected to an air supply."
icon_state = "syndicate"
resistance_flags = FIRE_PROOF | ACID_PROOF
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2 changes: 1 addition & 1 deletion code/modules/mod/mod_theme.dm
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Expand Up @@ -798,7 +798,7 @@
)

/datum/mod_theme/syndicate
name = "syndicate"
name = "crimson"
desc = "A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar."
extended_desc = "An advanced combat suit adorned in a sinister crimson red color scheme, produced and manufactured \
for special mercenary operations. The build is a streamlined layering consisting of shaped Plasteel, \
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2 changes: 1 addition & 1 deletion code/modules/paperwork/stamps.dm
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Expand Up @@ -83,7 +83,7 @@
dye_color = DYE_CENTCOM

/obj/item/stamp/syndicate
name = "Syndicate rubber stamp"
name = "red rubber stamp"
icon_state = "stamp-syndicate"
dye_color = DYE_SYNDICATE

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3 changes: 0 additions & 3 deletions code/modules/reagents/reagent_containers/bottle.dm
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Expand Up @@ -117,9 +117,6 @@
list_reagents = list(/datum/reagent/consumable/frostoil = 30)

/obj/item/reagent_containers/glass/bottle/traitor
name = "syndicate bottle"
desc = "A small bottle. Contains a random nasty chemical."
icon = 'icons/obj/chemical.dmi'
var/extra_reagent = null

/obj/item/reagent_containers/glass/bottle/traitor/Initialize(mapload)
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4 changes: 2 additions & 2 deletions code/modules/uplink/uplink_items/suits.dm
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Expand Up @@ -19,7 +19,7 @@
purchasable_from = ~(UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS)

/datum/uplink_item/suits/space_suit
name = "Syndicate Space Suit"
name = "Crimson Space Suit"
desc = "This red and black Syndicate space suit is less encumbering than Nanotrasen variants, \
fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit \
sightings, however."
Expand All @@ -29,7 +29,7 @@
// Low progression cost

/datum/uplink_item/suits/modsuit
name = "Syndicate MODsuit"
name = "Crimson MODsuit"
desc = "The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules."
item = /obj/item/mod/control/pre_equipped/traitor
cost = 8
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