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Kapu1178 committed Aug 31, 2024
1 parent 9d3adba commit 99ab2ee
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Showing 16 changed files with 19 additions and 9 deletions.
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Binary file added _bimmers_sprites/reduced_grime_wall.png
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6 changes: 3 additions & 3 deletions code/__DEFINES/paint.dm
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Expand Up @@ -9,12 +9,12 @@
#define PAINT_STRIPE_PRIAPUS PAINT_STRIPE_DAEDALUS

//Mars Executive Outcomes
#define PAINT_WALL_MARS PAINT_WALL_DAEDALUS
#define PAINT_STRIPE_MARSEXECUTIVE "#683822"
#define PAINT_WALL_MARS "#e6b669"
#define PAINT_STRIPE_MARS "#e24835"

//Medical
#define PAINT_WALL_MEDICAL "#FFFFFF"
#define PAINT_STRIPE_MEDICAL "#FFFFFF"
#define PAINT_STRIPE_MEDICAL "#2da17e"

//Command
#define PAINT_WALL_COMMAND "#182d42"
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6 changes: 3 additions & 3 deletions code/game/objects/effects/spawners/structure.dm
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Expand Up @@ -412,12 +412,12 @@ again.

/obj/effect/spawner/structure/window/prepainted/marsexec
name = "reinforced window spawner (mars executive paint)"
spawn_list = list(/obj/structure/low_wall/prepainted/daedalus, /obj/structure/window/fulltile)
spawn_list = list(/obj/structure/low_wall/prepainted/marsexec, /obj/structure/window/fulltile)

/obj/effect/spawner/structure/window/reinforced/prepainted/marsexec
name = "window spawner (mars executive paint)"
spawn_list = list(/obj/structure/low_wall/prepainted/daedalus, /obj/structure/window/reinforced/fulltile)
spawn_list = list(/obj/structure/low_wall/prepainted/marsexec, /obj/structure/window/reinforced/fulltile)

/obj/effect/spawner/structure/window/reinforced/tinted/prepainted/marsexec
name = "tinted reinforced window spawner (mars executive paint)"
spawn_list = list(/obj/structure/low_wall/prepainted/daedalus, /obj/structure/window/reinforced/tinted/fulltile)
spawn_list = list(/obj/structure/low_wall/prepainted/marsexec, /obj/structure/window/reinforced/tinted/fulltile)
2 changes: 1 addition & 1 deletion code/game/objects/items/paint.dm
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Expand Up @@ -21,7 +21,7 @@
var/preset_wall_colors= list(
"Daedalus Industries" = list("wall" = PAINT_WALL_DAEDALUS, "trim" = PAINT_STRIPE_DAEDALUS),
"Priapus Recreational Solutions" = list("wall" = PAINT_WALL_PRIAPUS, "trim" = PAINT_STRIPE_PRIAPUS),
"Mars People's Coalition" = list("wall" = PAINT_WALL_MARS, "trim" = PAINT_STRIPE_MARSEXECUTIVE),
"Mars People's Coalition" = list("wall" = PAINT_WALL_MARS, "trim" = PAINT_STRIPE_MARS),
"Command" = list("wall" = PAINT_WALL_COMMAND, "trim" = PAINT_STRIPE_COMMAND),
"Medical" = list("wall" = PAINT_WALL_MEDICAL, "trim" = PAINT_STRIPE_MEDICAL),
)
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2 changes: 1 addition & 1 deletion code/game/objects/structures/low_wall.dm
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Expand Up @@ -225,4 +225,4 @@

/obj/structure/low_wall/prepainted/marsexec
wall_paint = PAINT_WALL_MARS
stripe_paint = PAINT_WALL_MARS
stripe_paint = PAINT_STRIPE_MARS
10 changes: 10 additions & 0 deletions code/game/turfs/closed/wall/prepainted_walls.dm
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Expand Up @@ -59,3 +59,13 @@
color = PAINT_WALL_COMMAND
wall_paint = PAINT_WALL_COMMAND
stripe_paint = PAINT_STRIPE_COMMAND

/turf/closed/wall/prepainted/mars
color = PAINT_WALL_MARS
wall_paint = PAINT_WALL_MARS
stripe_paint = PAINT_STRIPE_MARS

/turf/closed/wall/r_wall/prepainted/mars
color = PAINT_WALL_MARS
wall_paint = PAINT_WALL_MARS
stripe_paint = PAINT_STRIPE_MARS
2 changes: 1 addition & 1 deletion code/game/turfs/closed/walls.dm
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Expand Up @@ -16,7 +16,7 @@ GLOBAL_REAL_VAR(wall_overlays_cache) = list()
/turf/closed/wall
name = "wall"
desc = "A huge chunk of iron used to separate rooms."
icon = 'icons/turf/walls/solid_wall.dmi'
icon = 'icons/turf/walls/bimmer_walls.dmi'
icon_state = "wall-0"
base_icon_state = "wall"

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