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BAYMED PART 1: Surgery, stumps, arteries, oh my! (#425)
* i need to see diffs * 10000% MAAAAAAAAAAAAAAAAAAAAAAD * fix hands * small drop limb bug * small bugs * BASIC SURGERY * I CLICKED STAGE ALL, DAMN IT * oops * Unsure how this didn't come up sooner. * embedding take 1 * oopsie * im an idiot * im gonna see if this unit test works the fun way * i always forget the abstract type!! * FUCK * Likely fixes unit test * audit existing datums * del operating computer * Adds deletion functionality to update paths script. (#66506) Sometimes actually needed in the update scripts but wasn't supported properly. * Makes update paths remove keys left after merging. (#66916) Fixes #66914 * couple tweaks * UpdatePaths * fixes * body scanner work * body scanners * oops * oh. duh. * adds padding to the bodyscanner UI * bah i did it again * Removes the medical kiosk, more bodyscanner stuff * health analyzer rework * wound * Update code/game/objects/items/devices/scanners/health_analyzer.dm Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com> * kapuchange * suit sensors * nerf suit sensors, prettify bodyparts * Lots to do before I punch out * IM SENDING IT * oop * fix linter * fixes * more work. its close. * bugs * brian surgery. thanks brian. * bandage mechanics * lotso fixes * fix brain surgery * give me debug info * more debug stuff * fix arm slowdown runtime * bugs * remove debug code * dont leave that in there * slightly remap the OR * codex + remove lowmemorymode * disambiguate * codex tweaks * this should fix it * Fixes bad codex link, and makes failure more clear * fix incorrect flag check * suture rework and surgery code cleanup * fix unarmed attacks, fix minor name bugs * fix poor feedback WRT bandage interaction * nullcheck * fix opttable again * De-scuff organ surgery * i love regex --------- Co-authored-by: AnturK <AnturK@users.noreply.github.com> Co-authored-by: John Doe <johndoe@gmail.com> Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
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