feat: Add custom health percentage color system for all units #166
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Pull Request: Modular Custom Health Percentage Color System
Overview
This PR introduces a modular custom health percentage color system for all unit frames (Player, Target, TargetOfTarget, Pet, Focus, FocusTarget), allowing users to customize health bar colors with 5 configurable color points (0%, 25%, 50%, 75%, 100%).
Key Features
colorSmoothTechnical Implementation
Modular Design
All custom logic is contained in a single independent module (
Core/CustomHealthColors.lua- 300+ lines), making it:Minimal Impact on Base Code
Only 4 files modified with minimal changes:
Core/Init.xml (1 line added)
Core/Config/GUI.lua (~70 lines)
Elements/HealthBar.lua (~20 lines in 2 locations)
Core/Defaults.lua (data structure update)
Data Structure
New Structure (All Units):