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@bitdruid bitdruid commented Jan 25, 2026

Out of Combat Fade Enhancements

Heyhey thank you for your great project! 👌🏼👌🏼This is truly a valid replacement for SUF!
For me there was just one feature missing: out-of-combat fade with target-filtering.

I added these options to all frames, including the boss frame as the current concept is to keep everything in every frame.

No errors in BugSack so far.

  • Global & Per-Frame Fade Settings
    You can configure a single global fade opacity or override it per unit frame (player, target, focus, pet, boss, etc.).

  • Target-Based Fade Override
    New option to disable fading when a target is selected, with a reaction filter

  • Event Handling & GUI
    Automatic updates on combat state changes, new GUI controls in the General tab, clear info tooltips.

Future improvements may

Filtering Fade-Override for Hostile/Friendly/Both

Formatting

Changed files where linted and formated by Lua linter. Thats why there are some structural changes included.
Had to turn off auto-formatter. Some functions are very uncomfortable to read. Defaults.lua has missing whitespaces after/in brackets. Maybe consider these changes :)

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