Feature: Out-of-Combat Fade with Target-Override #201
+219
−0
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Out of Combat Fade Enhancements
Heyhey thank you for your great project! 👌🏼👌🏼This is truly a valid replacement for SUF!
For me there was just one feature missing: out-of-combat fade with target-filtering.
I added these options to all frames, including the boss frame as the current concept is to keep everything in every frame.
No errors in BugSack so far.
Global & Per-Frame Fade Settings
You can configure a single global fade opacity or override it per unit frame (player, target, focus, pet, boss, etc.).
Target-Based Fade Override
New option to disable fading when a target is selected, with a reaction filter
Event Handling & GUI
Automatic updates on combat state changes, new GUI controls in the General tab, clear info tooltips.
Future improvements may
Filtering Fade-Override for Hostile/Friendly/Both
Formatting
Changed files where linted and formated by Lua linter. Thats why there are some structural changes included.Had to turn off auto-formatter. Some functions are very uncomfortable to read. Defaults.lua has missing whitespaces after/in brackets. Maybe consider these changes :)